Hey.
For my latest map, I am getting some strange messages in the compile log, I was wondering if somebody could kind of tell me if its normal or if I have any error(s). By the way, I am not compiling with rad and vis at this stage, and my water dosen't show up in game

.
** Executing...
** Command: "c:\program files\steam\steamapps\aaronz92\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\aaronz92\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\aaronz92\sourcesdk_content\hl2mp\mapsrc\dam"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\aaronz92\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Steam\steamapps\aaronz92\sourcesdk_content\hl2mp\mapsrc\dam.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (878.00 -1446.00 462.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (960.0, -640.0, 48.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (908.0, -519.5, -384.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (948.0, -632.5, -384.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1000.0, -665.0, -384.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (896.0, -520.0, -264.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (896.0, -636.0, -48.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (896.0, -712.0, -48.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (896.0, -520.0, -48.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 5309:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (109801 bytes)
Error! To use model "models/props_foliage/tree_slice01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/tree_slice01.mdl"!
Error! To use model "models/props_foliage/tree_slice02.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_foliage/tree_slice02.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 390 texinfos to 227
Reduced 46 texdatas to 43 (1189 bytes to 1096)
Writing C:\Program Files\Steam\steamapps\aaronz92\sourcesdk_content\hl2mp\mapsrc\dam.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\aaronz92\sourcesdk_content\hl2mp\mapsrc\dam.bsp" "c:\program files\steam\steamapps\aaronz92\half-life 2 deathmatch\hl2mp\maps\dam.bsp"
Aaron's Stuff