Re: sliding door with multimanager?
Posted by Jack of Blades on
Mon Jun 30th 2008 at 9:00pm
11 posts
1 snarkmarks
Registered:
Jun 26th 2008
ok, lets suppose i wanna make something like an elevator, like when you push a button, 2 doors open, so i used a multimanager
the doors dont move...
here is what i used
func_button:
global entity name:
name:
target:multimanager2
render fx:normal
render mode:normal
fx amount(1-255):0
fx color:0 0 0
pitch raw roll:0 0 0
zhlt lightflags:default
light origin target:
speed:5
health :0
lip :0
master:
sounds:big zap&warmup
delay before reset:3
delay before trigger:0
locked sound:none
unlocked sound:none
locked sentence:
unlocked sentence:none
minimun light level:
angle 0
FLAGS
dont move marked
toggle unmarked
sparks unmarked
touch activattes unmarked
multimanager
name:multimanager2
key:door2
value:.1
key:door3
value:.1
func_door:
name:door2
render fx:normal
render mode:normal
fx amount:0
fx color:0 0 0
global entity name:
pitch raw roll:0 180 0
killtarget:
speed:100
master:
move sound:servo (sliding)
stop sound:none
delay before close:4
lip:0
damage inflicted when blocked:0
message if triggered:
target:
delay before fire:0
fire on close:
health:0
locked sound:nonce
unlocked sound:none
locked sentence:none
unlocked sentence:none
minimun light level:
sound replacement file:
zhlt lightflags:default
light origin traget:
FLAGS
all of them unmarked
func_door:
name:door3
render fx:normal
render mode:normal
fx amount:0
fx color:0 0 0
global entity name:
pitch raw roll:0 0 0
killtarget:
speed:100
master:
move sound:servo (sliding)
stop sound:none
delay before close:4
lip:0
damage inflicted when blocked:0
message if triggered:
target:
delay before fire:0
fire on close:
health:0
locked sound:nonce
unlocked sound:none
locked sentence:none
unlocked sentence:none
minimun light level:
sound replacement file:
zhlt lightflags:default
light origin traget:
FLAGS
all of them unmarked
Re: sliding door with multimanager?
Posted by Jack of Blades on
Thu Jul 3rd 2008 at 6:36am
11 posts
1 snarkmarks
Registered:
Jun 26th 2008
do you mean above above? lol
Re: sliding door with multimanager?
Posted by Jack of Blades on
Sat Aug 9th 2008 at 11:38pm
Posted
2008-08-09 11:38pm
11 posts
1 snarkmarks
Registered:
Jun 26th 2008
i will like to do that, but i dont know how to send messages to gmails, unless its hotmail...
Re: sliding door with multimanager?
Posted by DocRock on
Sat Aug 30th 2008 at 3:28am
DocRock
member
367 posts
929 snarkmarks
Registered:
Mar 24th 2002
Location: U S of A
just make your two doors and name them the same, but have them go in opposite directions, and make all their times to close and sounds the same. you really need to give one of them a sound when opens and closes because you wont be able to tell the difference between the two. then make a trigger-multiple on the floor in front of the doors. have the trigger-multiple target the doors.
Re: sliding door with multimanager?
Posted by Jack of Blades on
Mon Sep 29th 2008 at 4:17am
11 posts
1 snarkmarks
Registered:
Jun 26th 2008
it works now
the only thing i needed to do was change the angles of the doors