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Re: Help Posted by erbetal on Thu Aug 14th 2008 at 12:59am
erbetal
87 posts
Posted 2008-08-14 12:59am
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Ok, i know I saw someone with the same problem as me but i didnt fint the topic.
-When I test my map, half-life console closes and it send me back to the main screen. I knew that sometimes its a bad sky in the map poperties but now it isn't.
Re: Help Posted by Le Chief on Thu Aug 14th 2008 at 5:51am
Le Chief
2605 posts
Posted 2008-08-14 5:51am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
So..., you load your map up via the console and it just reverts back to the main menu?
Aaron's Stuff
Re: Help Posted by erbetal on Thu Aug 14th 2008 at 1:18pm
erbetal
87 posts
Posted 2008-08-14 1:18pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Yeap, and, sorry for the two forum posts. =)
Re: Help Posted by erbetal on Thu Aug 14th 2008 at 3:06pm
erbetal
87 posts
Posted 2008-08-14 3:06pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Got it!, it was one of my home-made textures. Dont know why but it looks that i can run my map without it.
Re: Help Posted by Le Chief on Fri Aug 15th 2008 at 12:54am
Le Chief
2605 posts
Posted 2008-08-15 12:54am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
One of your custom textures or wads?

If its a wad, then you will need to remove it from the list of wads in hammer and recompile the map.
Re: Help Posted by erbetal on Sat Aug 16th 2008 at 7:57pm
erbetal
87 posts
Posted 2008-08-16 7:57pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
I think its my wad, they told Hammer was having more than 9 (i think)wad files. Or maybe its a texture because i had only one texture from this wad in my map.
I made it with wally.
--- Do you know an other texture editor, cause wally is bad, REAL BAD! ---
Re: Help Posted by Le Chief on Sun Aug 17th 2008 at 5:26am
Le Chief
2605 posts
Posted 2008-08-17 5:26am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
When I worked with Half-life 1 I used wally for the textures, and I had no problem with it, worked perfect.

And the more than 9 wads is just a warning, you can safely ignore that.
Aaron's Stuff
Re: Help Posted by erbetal on Sun Aug 17th 2008 at 1:51pm
erbetal
87 posts
Posted 2008-08-17 1:51pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Yes, it works but when I try to put real textures, pixels are too bigs.
Re: Help Posted by Le Chief on Mon Aug 18th 2008 at 7:24am
Le Chief
2605 posts
Posted 2008-08-18 7:24am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Images need to be less than 1024x1024, its probably a good idea to keep images 512x512 or below.
Aaron's Stuff
Re: Help Posted by erbetal on Mon Aug 18th 2008 at 5:09pm
erbetal
87 posts
Posted 2008-08-18 5:09pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
thanks, i didnt know that. My images were something like 4000 per 4000 !
Re: Help Posted by Sim on Tue Aug 19th 2008 at 3:07am
Sim
257 posts
Posted 2008-08-19 3:07am
Sim
member
257 posts 96 snarkmarks Registered: Sep 30th 2002 Occupation: Student Location: UK
I think textures larger than 256x256 cause problems in software mode, not sure if that's a problem anymore as I've seen bigger textures. If you use wads with textures larger than 256x256 you will get this from CSG, so consider it a suspect if you have any more problems:
  • Warning: Larger than expected texture (x bytes): 'TEXTURENAME'
Also, make sure your texture dimensions are powers of 2 (16, 32, 64, 128, 256 etc) for best quality.
Re: Help Posted by Le Chief on Tue Aug 19th 2008 at 4:41am
Le Chief
2605 posts
Posted 2008-08-19 4:41am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Sim said:
I think textures larger than 256x256 cause problems in software mode
Nobody uses software mode anymore :P.
Aaron's Stuff
Re: Help Posted by erbetal on Tue Aug 19th 2008 at 12:33pm
erbetal
87 posts
Posted 2008-08-19 12:33pm
erbetal
member
87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
I do lol, its cause in open gl, all the chars are white and the main screen of the game is completly black. Its bad cause i have a good graphic card. :confused: