Re: Converting .map into .bsp
Posted by TFY765 on
Sat Sep 13th 2008 at 4:35pm
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Sep 13th 2008
I have been caught up in a dilemma trying to get .map files to work on Half Life Multiplayer Deathmatch, ofcourse the map files for multiplayer is .bsp but how could I change it to .bsp so it works?
Re: Converting .map into .bsp
Posted by Sim on
Sat Sep 13th 2008 at 10:51pm
Posted
2008-09-13 10:51pm
Sim
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.map contains the map in a format ready to be compiled, .bsp contains compiled data, so you'll need to compile your .map file. Easiest way is to set up Hammer (there are some tutorials on this site) and load up the map.
Make sure there are no problems (Alt+P), especially that no textures appear white, which means you have missing .wad files (texture files). If you do, find out the texture name that's missing and google it, if you're lucky you'll find the wad name.
Finally, compile the map. If you want it done easily with bad quality, do it in Hammer and if the compile succeeded the .bsp should appear in your game folder. For better quality, use something like HLCC+ZHLT and read up on the best parameters to choose. Again, there are tutorials on these.
Re: Converting .map into .bsp
Posted by TFY765 on
Sun Sep 14th 2008 at 3:43pm
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Sep 13th 2008
But how do I compile in Valve Hammer? Or do I need VHE 3.5?