Re: Physics Elevator
Posted by Wyes on
Tue Nov 11th 2008 at 4:56am
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Nov 11th 2008
I'm sorry if this topic has come up before, however I did search first to see if it had. I want to create a working elevator using the various physics entities (e.g. Phys_slideconstraint, phys_motor, phys_lengthconstraint and so on). My question (as of now, at some point later it might change) is not how would I go about this, because I'd prefer to attempt to figure it out for myself, but rather is this plausible? For the record, I'm not talking a simple freight elevator, I'm talking a commercial elevator you might see in a high rise building (obviously the mechanisms won't be That complex, it'll be a simplified version, probably won't even have dynamic floor selection, just up or down).
And what was that, you ask why I'd want to embark on such an endeavor? Because I'm working on a project that aims to force the player to use their own ingenuity to survive, and to maximise the amount of freedom they have (within reasonable limits).
Re: Physics Elevator
Posted by Wyes on
Tue Nov 11th 2008 at 5:49am
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Well, that didn't take long. I want to attach a motor to a phys_pulley constraint or something like that to 'pull' my elevator. How would I go about this?
Re: Physics Elevator
Posted by Wyes on
Tue Nov 11th 2008 at 8:46am
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I want it to have all the fancy parts, as well as respond to physics.