Terrain editor for HL2

Terrain editor for HL2

Re: Terrain editor for HL2 Posted by erbetal on Mon Nov 10th 2008 at 7:21pm
erbetal
87 posts
Posted 2008-11-10 7:21pm
erbetal
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87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Does a terrain editor likeGEN surf or something exist to make a good terrain in Hammer?
Re: Terrain editor for HL2 Posted by amanderino on Mon Nov 10th 2008 at 7:57pm
amanderino
205 posts
Posted 2008-11-10 7:57pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
What's wrong with displacements?
Or are you trying to create very large terrain?

I know there is a program, I've seen screenshots of it being used for making HL2 maps, I just can't remember the name of it.
Sorry. At least you know for sure there is a program.
Re: Terrain editor for HL2 Posted by Le Chief on Tue Nov 11th 2008 at 7:47am
Le Chief
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Posted 2008-11-11 7:47am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
The Source version of Hammer has a nice tool that allows you to create realistic terrain easily and quickly. Its basically a paintbrush where you "paint" the height onto the terrain and you have various options for the paintbrush. Surfaces that you "paint" on are called displacements and are very cheap to render, in other words, they generally require less processing power to display than bsp geometry and models.

In Half-Life 1, if you wanted terrain like this, you would either have to do it by hand by making a series of triangles and editing each vertex with the vertex manipulator tool or use a program like Gen Surf which creates excess polygons and is generally pretty limiting.
Aaron's Stuff
Re: Terrain editor for HL2 Posted by erbetal on Tue Nov 11th 2008 at 5:26pm
erbetal
87 posts
Posted 2008-11-11 5:26pm
erbetal
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87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
Where is the tool? I think i never saw it in the lastest version of hammer (source one).
Re: Terrain editor for HL2 Posted by amanderino on Tue Nov 11th 2008 at 6:10pm
amanderino
205 posts
Posted 2008-11-11 6:10pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
There is a tutorial in the Articles section here on Snarkpit.
You can find it through this link:
Displacement Surfaces 1: The Basics by ReNo
Re: Terrain editor for HL2 Posted by erbetal on Tue Nov 11th 2008 at 7:42pm
erbetal
87 posts
Posted 2008-11-11 7:42pm
erbetal
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87 posts 11 snarkmarks Registered: Mar 29th 2008 Location: Canada
OK thanks
Re: Terrain editor for HL2 Posted by Riven on Fri Nov 14th 2008 at 9:23pm
Riven
1640 posts
Posted 2008-11-14 9:23pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
If you want more control over your terrain, there is an advanced third party tool by Nem simply called 'Terrain generator' that can save whatever you make into a .VMF file so you can open it in Hammer, and compile! (They will be displacements). You can read more about it and download it here.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Terrain editor for HL2 Posted by amanderino on Fri Nov 14th 2008 at 11:03pm
amanderino
205 posts
Posted 2008-11-14 11:03pm
205 posts 21 snarkmarks Registered: Nov 13th 2006 Location: United States
That looks like a pretty nifty program. I'd only use it for Unreal, though; it doesn't have the Half-Life look.