Issue with Compiling

Issue with Compiling

Re: Issue with Compiling Posted by rabbit9995 on Tue Dec 16th 2008 at 6:41pm
rabbit9995
3 posts
Posted 2008-12-16 6:41pm
3 posts 0 snarkmarks Registered: Sep 22nd 2006
I'm having an issue that I can't seem to figure out. I'm working on a map and went to run a test compile to see how the dimensions worked. When the compiling started I got prompted with a window saying that my RAD encountered an issue and gave me either the option to "Debug" or "Close". I thought this could have been because my map had leaks (it was unfinished), but I created a six sided "map" and ran the compiler again. I got the same issue but now it happened with VIS too. Once I'm in game my test map had no textures except the pink and black checkerboard which I'm guessing is because I don't have the hlbasics.wad loaded into my folder, and my map is at full light. Does anybody have any idea what's happening? Here's the compile info if it helps. Thanks.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe e:\maps\dod\test
Entering e:\maps\dod\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.00 seconds)

Warning: Wad file '\maps\textures\hlbasics.wad' not found
Warning: Wad file '\maps\textures\decals.wad' not found
Warning: Wad file '\maps\textures\dod_anzio.wad' not found
Warning: Wad file '\maps\textures\dod_caen.wad' not found
Warning: Wad file '\maps\textures\dod_charlie.wad' not found
Warning: Wad file '\maps\textures\dod_flugplatz.wad' not found
Warning: Wad file '\maps\textures\dod_forest.wad' not found
Warning: Wad file '\maps\textures\dod_merderet.wad' not found
Warning: Wad file '\maps\textures\gfx.wad' not found
Warning: Wad file '\maps\zhlt\zhlt.wad' not found
Error: Could not open wad file \maps\textures\hlbasics.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \maps\textures\decals.wad
Error: Could not open wad file \maps\textures\dod_anzio.wad
Error: Could not open wad file \maps\textures\dod_caen.wad
Error: Could not open wad file \maps\textures\dod_charlie.wad
Error: Could not open wad file \maps\textures\dod_flugplatz.wad
Error: Could not open wad file \maps\textures\dod_forest.wad
Error: Could not open wad file \maps\textures\dod_merderet.wad
Error: Could not open wad file \maps\textures\gfx.wad
Error: Could not open wad file \maps\zhlt\zhlt.wad

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe e:\maps\dod\test
There was a problem compiling the map.
Check the file e:\maps\dod\test.log for the cause.
----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe e:\maps\dod\test
There was a problem compiling the map.
Check the file e:\maps\dod\test.log for the cause.
----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe e:\maps\dod\test
There was a problem compiling the map.
Check the file e:\maps\dod\test.log for the cause.
----- END hlrad -----
Re: Issue with Compiling Posted by rabbit9995 on Tue Dec 16th 2008 at 7:21pm
rabbit9995
3 posts
Posted 2008-12-16 7:21pm
3 posts 0 snarkmarks Registered: Sep 22nd 2006
disregard this... i'm an idiot. helps if i put my textures in the right folder. :D