game_end, triggers, and mesh

game_end, triggers, and mesh

Re: game_end, triggers, and mesh Posted by Wilddoggie on Sun Jan 18th 2004 at 2:32am
Wilddoggie
55 posts
Posted 2004-01-18 2:32am
55 posts 36 snarkmarks Registered: Nov 15th 2003 Occupation: none Location: London
my half life map is almost done, only 3 things i really am stuck on, getting the triggers of game ending to work, having the game display text messages to users, and getting the mesh tent partly see through to shoot through.

end game trigger, im trying to set it so when a monster dies, the game will end, which im unsucessful, im missing something

text messages, i dont know how to do these or what entity i need

mesh, i have a tower, and the top see-through part of the tower i added a wire mesh texture, but after i compiled it, the mesh is like a wall, i cant shoot through it, what entity do i need there?

once i finish these 3 things, im going to play it without godmode, then test it over lan with a partner, then get some screenies and post them, i think this will be my best map yet, i hope it doesn't lag like my cs map that had like 8 hostages, please help, comments, opinions and suggestions are appreciated
Re: game_end, triggers, and mesh Posted by Hornpipe2 on Sun Jan 18th 2004 at 4:21am
Hornpipe2
636 posts
Posted 2004-01-18 4:21am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Fix your tent in two steps:

1) Instead of func_wall, use func_illusionary.

2) Copy the tent geometry, move it To World, and texture the entire new block with CLIP. (They should overlap).

Func_illusionary will make the object visible but walk and shoot throughable. CLIP is an invisible block that people can shoot through and throw things through but not walk through.
Re: game_end, triggers, and mesh Posted by SHeeP on Sun Jan 18th 2004 at 2:20pm
SHeeP
118 posts
Posted 2004-01-18 2:20pm
SHeeP
member
118 posts 52 snarkmarks Registered: Jan 4th 2004 Occupation: bum Location: uk, england
without opening up hammer and looking im guessing that the text messages are done with trigger_message or env_message , something of the likes , i havnt done single player maps so it isnt fresh in my memory
Re: game_end, triggers, and mesh Posted by Wilddoggie on Sun Jan 18th 2004 at 3:05pm
Wilddoggie
55 posts
Posted 2004-01-18 3:05pm
55 posts 36 snarkmarks Registered: Nov 15th 2003 Occupation: none Location: London
so would i open up something like wordpad, type somthing like "welcome to my map" save it as text1 and go into hammer and go to one of those messages, and connect it to that file? thats what i would do.

and i downloaded big scientists mod, but i accidently extracted it wrong, and it copied over my main half life, and i cant return it to normal, ahh, i dont wanna reinstall....
Re: game_end, triggers, and mesh Posted by SHeeP on Sun Jan 18th 2004 at 5:27pm
SHeeP
118 posts
Posted 2004-01-18 5:27pm
SHeeP
member
118 posts 52 snarkmarks Registered: Jan 4th 2004 Occupation: bum Location: uk, england
k just put an env_message anywhere inside ur world like so:

give it a simple name ie. message1, secondly open up its properties and type the message u wish to give :

this is useless alone so make a trigger_multiple, making sure its target is what you named the env_message ( ie message1 ) :

when the player walks through the trigger_multiple they should be given the message.

note: this is my theory, i havnt used messages in a looong while
Re: game_end, triggers, and mesh Posted by wil5on on Mon Jan 19th 2004 at 1:03pm
wil5on
1733 posts
Posted 2004-01-19 1:03pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
To use the env_message, the "message" field actually points to an entry in titles.txt (i think thats the one). So either distribute your map with a custom titles.txt, or use the game_text entity.

Game_text (I think thats what its called) gives you heaps of options and you dont need any extra files... use that one.
Re: game_end, triggers, and mesh Posted by matt on Mon Jan 19th 2004 at 1:11pm
matt
1100 posts
Posted 2004-01-19 1:11pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Yeah its usefull that entity.