[map] Operation Castle Standoff

[map] Operation Castle Standoff

Re: [map] Operation Castle Standoff Posted by TheGman on Sun Dec 19th 2004 at 10:06pm
TheGman
2 posts
Posted 2004-12-19 10:06pm
TheGman
member
2 posts 10 snarkmarks Registered: Dec 17th 2004
This is a a discussion topic for the map "Operation Castle Standoff" by TheGman which can be found here

Map description:

This map is my First map ever for any Halflife game. I am trying to make it a moody atmosphere, all based in a castle that has displays of artifacts. Terrorist being what they are are trying to destroy it for reason unknown. This map will take awhile for me i probly will have to make my own models for the artifacts. When i get closer to completion i will add more Pictures.

Map screenshots:
Loading embedded content: Map #1451
Re: [map] Operation Castle Standoff Posted by Major Mike on Mon Dec 20th 2004 at 2:50am
Major Mike
44 posts
Posted 2004-12-20 2:50am
44 posts 54 snarkmarks Registered: Aug 9th 2004
I can't really see much in that picture. Try lighting the map up more.
Re: [map] Operation Castle Standoff Posted by Mor7y on Mon Dec 20th 2004 at 5:20am
Mor7y
63 posts
Posted 2004-12-20 5:20am
Mor7y
member
63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
I see basicly nothing... Except the floor, some pillars starting, and something in the middle in the air.... Lighten it up! :)
Re: [map] Operation Castle Standoff Posted by CrazyC on Mon Dec 20th 2004 at 5:22am
CrazyC
65 posts
Posted 2004-12-20 5:22am
CrazyC
member
65 posts 7 snarkmarks Registered: Sep 27th 2004 Occupation: Unemployed Location: Windsor, Ontario
Reminds me of the last boss fight in that Maximus or whatever game for PS2. The room had almost no light, as does yours.

As was said, put some more in
Re: [map] Operation Castle Standoff Posted by TMA-2 on Mon Dec 20th 2004 at 11:33am
TMA-2
26 posts
Posted 2004-12-20 11:33am
TMA-2
member
26 posts 13 snarkmarks Registered: Dec 10th 2004 Occupation: Student Location: U.S.
Well, I'm glad you didn't release it and call it an alpha version, anyway >_>

It looks alright (from what I can see). Actually having lighting of some sort, even if it's incredibly minimal, is still better than fullbright. That said, it definitely needs to be brightened enough to see the level geometry.