This is a a discussion topic for the map "Leadworks (HL1DM)" by keved which can be found
here
Map description:
INTRODUCTION:
Title : Leadworks
Type : Half-Life 1 deathmatch level
Date : 8th July 2000
Filename : keved_hl1_dm09.bsp
Filesize : 2.5mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools verson 2.13
3) A few custom textures used without permission from Quake 3 Arena, Unreal Tournament, & Kingpin. Apologies for ripping. Make sure you buy all 3 games if you haven't already done so!
INSTALLATION:
keved_hl1_dm09.jrf into ...\\jumbot\wpfiles
All other files into ..\half-life\valve\maps\
PLAYERS:
4-8 players.
FEATURES:
Leadworks is a small-medium sized Half-Life deathmatch map, suitable for 4-8 players, and is the sequel to my former
www.planethalflife.com "level of the week" Burning Hate. Leadworks builds upon the random airstrike in Burning Hate by providing two such airstrikes, affecting the North & South of the map respectively with each fully independent of the other. Whenever the North or South mainframe computer is activated, a succession of 3 random exterior locations are bombed by jetfighters. Lots of weapons are available for big explosive shootouts and the map features a Gasworks-like element of walkways towering over two main open areas, with a sniper/rpg loft dividing the two.
The airstrikes in Leadworks are rarely been seen in HL DM maps. Every 60 seconds, each of the two mainframe computers (located in the centre of the map, on the lowest tier) can be activated to call in 3
random airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag per mainframe activated. From when a mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in Leadworks, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.
Included in the zip is a Jumbot route file (keved_hl1_dm09.jrf) created by myself, for those who play deathmatch against bots. Note, however, that Leadworks was not designed as a bot map...for example there are some weapons located on top of crates that require a jump-duck to reach, meaning the bots will rarely collect these weapons. Go here
http://www.telefragged.com/thefatal/jumblow.shtml to download the latest Jumbot zip.
Map screenshots:
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