This is a a discussion topic for the map "Burning Hate (HL1DM)" by keved which can be found
here
Map description:
INTRODUCTION:
Title : Burning Hate
Type : Half-Life 1 deathmatch level
Date : 9th May 2000
Filename : keved_hl1_dm08.bsp
Filesize : 1.8mb
CREDITS TO:
1) Valve/Sierra.
2) The Zoner compiling tools verson 1.62
INSTALLATION:
All files into ..\half-life\valve\maps\
PLAYERS:
4-8 players.
FEATURES:
Every 60 seconds, the mainframe computer (located in the centre of the map, on the lowest tier) can be activated to call in 8
random airstrikes that hit somewhere in the exterior sections. The activating player earns 1 frag. From when the mainframe is activated, jetfighters immediately fly over & drop their payload, so as soon as you hear them fly over, you have just a few seconds to duck quickly under cover. Even if you don't make it into a building in time, chances are you won't be hit anyway as they only affect around 10% of the map each strike. So what's the point? I wanted more of a continual panic effect, with very frequent airstrikes that do not give a "blanket-coverage" as in maps like Crossfire. People will often keep on duelling regardless in BH, and won't have a "well, that's the airstrike over for another 5 minutes, let's resume fighting" syndrome. If you're unlucky and an airstrike hits ground near to you, no matter how much armour you happen to be wearing, you won't survive the blast.
Map screenshots:
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