[map] dm_lambdabunker_revis

[map] dm_lambdabunker_revis

Re: [map] dm_lambdabunker_revis Posted by dodge on Fri Jan 28th 2005 at 8:41pm
dodge
3 posts
Posted 2005-01-28 8:41pm
dodge
member
3 posts 70 snarkmarks Registered: Dec 15th 2004 Location: UK
This is a a discussion topic for the map "dm_lambdabunker_revis" by dodge which can be found here

Map description:

My second (and last) test map.

It's a remake of the lambda_bunker map from HLDM. I haven't changed the layout, though I did build the map from scratch so the map dimensions aren't accurate.

I'm not holding a flame for this map so if it's really bad then I won't bother releasing it, but your thoughts are still welcome as I am still learning to map and I'll like to know where I could improve.

Map screenshots:
Loading embedded content: Map #1733
Re: [map] dm_lambdabunker_revis Posted by dodge on Fri Jan 28th 2005 at 10:41pm
dodge
3 posts
Posted 2005-01-28 10:41pm
dodge
member
3 posts 70 snarkmarks Registered: Dec 15th 2004 Location: UK
Yes, I got the impression I had done something wrong.

You are right, I had selected all 6 sides of the cube when I created the wall displacements, instead of just the front side.

I?ll have another go at it.

If I can get the displacement right the file size will come down allowing me to add some more detail and more features.

No offence taken. Your points are helpful and valid.

Thanks.
Re: [map] dm_lambdabunker_revis Posted by rs6 on Fri Jan 28th 2005 at 11:04pm
rs6
640 posts
Posted 2005-01-28 11:04pm
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Oh its based on the lambda complex from HL1. I was able to tell from teh screenshots alone which means its a good recreate.
Re: [map] dm_lambdabunker_revis Posted by mike-o on Sat Jan 29th 2005 at 3:24am
mike-o
60 posts
Posted 2005-01-29 3:24am
mike-o
member
60 posts 6 snarkmarks Registered: Oct 18th 2004
Its decent, with some work it could be great. For the rocky second pic - use less of the models and create some of your own displacement geometry for those rocks.