[map] de_morningsun

[map] de_morningsun

Re: [map] de_morningsun Posted by hamst3r* on Sat Mar 5th 2005 at 11:36pm
hamst3r*
3 posts
Posted 2005-03-05 11:36pm
hamst3r*
member
3 posts 10 snarkmarks Registered: Dec 1st 2004
This is a a discussion topic for the map "de_morningsun" by hamst3r* which can be found here

Map description:

This is a new counter-strike source map that I started working on. It is based off of a 1.6 map that I had made. Nothing is set in stone yet, so and comments or constructive critisism is welcome. The pictures are mostly of the terrorist spawn.

Map screenshots:
Loading embedded content: Map #1841
Re: [map] de_morningsun Posted by satchmo on Mon Mar 7th 2005 at 4:18am
satchmo
2077 posts
Posted 2005-03-07 4:18am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Obviously, you've paid good attention to the settings of light_environment (as suggested by the name of the map), and that looks great.

However, some of the texturing could benefit from some adjustment. In particular, the windows texture on the buildings do not seem to fit the exterior siding of these buildings. Furthermore, I think the texture for these exterior walls would look better if they have some other texture than these metallic sheet ones.

But it's definitely a good start.