[map] sf_silence_v2

[map] sf_silence_v2

Re: [map] sf_silence_v2 Posted by losomega on Sun Aug 6th 2006 at 5:59am
losomega
12 posts
Posted 2006-08-06 5:59am
losomega
member
12 posts 41 snarkmarks Registered: Mar 19th 2005
This is a a discussion topic for the map "sf_silence_v2" by losomega which can be found here

Map description:

Updated version of sf_silence for HL2 Sourceforts mod.

Map screenshots:
Loading embedded content: Map #2661
Re: [map] sf_silence_v2 Posted by midkay on Mon Aug 7th 2006 at 6:11am
midkay
398 posts
Posted 2006-08-07 6:11am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
This should be in the Half-Life 2 section.

Regardless, I haven't tried it but I have some comments just looking at the screens....

Looks cool and probably fun for Sourceforts. Some nice brushwork here that I like, for example the steps and the 3-sided ramp upwards in screen 2. I do see textures in screen #5 that don't line up (on the wall versus the curved ceiling). In fact the ceiling looks a bit weird, too "smooth" for how rough it is, if that makes any sense - is it a displacement or what? You should try the Arch tool, I think it'd look better in this kind of area. I also think it'd be cool if the curved corners around the "blue spawn" door in screen #1 followed the contour of the concrete ground above it (which curves upward and you can see how the pillars are flat on top). I like the texturing in this screen though, how the darker tiles follow the edges walls/vertical brushes. I also like the blue lighting in the background (all the glows along the back wall) as well as how you've given lots of clues that this is the blue side; apart from the glows you have blue text, blue boxes, looks like some blue texture under that grate to the left.. the whole area "feels" blue. I'm sure that helps in-game. :)

I don't play Sourceforts much, but looks nevertheless like you put some effort into this, especially compared to some of the other 3rd party SF maps out there. Nicely done. :)