[map] de_losttemple

[map] de_losttemple

Re: [map] de_losttemple Posted by Magikus on Sun Jul 24th 2005 at 2:24pm
Magikus
1 post
Posted 2005-07-24 2:24pm
Magikus
member
1 post 10 snarkmarks Registered: Jul 24th 2005 Location: Germany
This is a a discussion topic for the map "de_losttemple" by Magikus which can be found here

Map description:

de_losttemple
by Magikus & StarD00d (d00ds.com)
presented by http://www.inHalflife.de by ingame

Description:
The central element of the map is the temple which can be reached using the crossing route from bombspot A to B. There are 3 ways for the terrorists as well as for the counter-terrorists. Looking from the CT spawn there is the left route to A and through the underpass. The central route leads through the water passing the bridge to the temple. The right route is leading through the hallway and to B (see overview picture).

We tried to create a very balanced map that is fun to play using elements that strongly dominate the gameplay, i.e. the water and the bridge, the hallway and the underpass with the crossing line trough the temple.

Story:
An ancient and lost temple has been found. Archeologists discovered a great secret and are about to put the pieces together. Terrorists: Use the C4 to destroy one of the artifact puzzles the archeologists have already secured on A or B. Counter-Terrorists: Prevent terrorists from bombing the secured artifacts.

Notes and Contact:
If you have any comments or wish to get in contact, please give feedback to myrko@inHalflife.de or in the inHalflife.de forums!
Copyright Notes: All custom textures used in this map may not be reused in other maps.
Thanks to: Shiroko for some of his free models!

Map screenshots:
Loading embedded content: Map #2175
Re: [map] de_losttemple Posted by Leviathan on Sun Jul 24th 2005 at 3:33pm
Leviathan
39 posts
Posted 2005-07-24 3:33pm
39 posts 44 snarkmarks Registered: Apr 25th 2005
Wow looks really nice and well put together. looks like an aztec look-alike but I like aztec so :D

The only thing is I think you could have made some things a little more round
Re: [map] de_losttemple Posted by cchjoe on Sun Jul 24th 2005 at 11:49pm
cchjoe
7 posts
Posted 2005-07-24 11:49pm
cchjoe
member
7 posts 31 snarkmarks Registered: Jun 22nd 2005 Occupation: warehouse manager Location: maryland, usa
I must say, it is one fine lookin map and plays real nice. i put it on my personal server and ran it for my clan and everybody likes it.

good job
Re: [map] de_losttemple Posted by SHeeP on Mon Jul 25th 2005 at 5:55pm
SHeeP
118 posts
Posted 2005-07-25 5:55pm
SHeeP
member
118 posts 52 snarkmarks Registered: Jan 4th 2004 Occupation: bum Location: uk, england
Re: [map] de_losttemple Posted by (-[PREDATOR]-) on Mon Dec 12th 2005 at 5:52pm
(-[PREDATOR]-)
65 posts
Posted 2005-12-12 5:52pm
65 posts 567 snarkmarks Registered: Aug 5th 2004 Occupation: Student Location: Koszalin, Poland (Polska)
Map is very nice. For me it's better than de_aztec. More details and new ideas (for example tents), great made nature elements (near T spawn), and just the thing, what make you want play more on that map :) . It's the best map I've ever played in CS:S.