User profile

(-[PREDATOR]-)

member
Registered:
Thu Aug 5th 2004
Website:
http://www.predator.netarteria.eu
Last seen:
Wed Jun 4th 2025
Location:
Koszalin, Poland (Polska)
Occupation:
Student
Steam profile:
76561197973870120
Logins:
1
Snarkmarks:
567
Forum posts:
65
Profile views:
1646

Profile

My name's Artur Schmidt. I live in Koszalin (north side of country), medium city in Poland. I've started playing Counter-Strike three years ago, editing maps - two years ago. From all games I (very) like: Half-Life, Counter-Strike, Unreal Tournament, Rainbow Six, Ghost Recon, GTA, Need fof Speed.

Maps

0
Map is a low levels of science complex. There are parking, cannals, reception office, and other. As a bonus I can tell that there is a secret place in the map.
0
Cold, snow, dark, no one on the streets - the best time to attack. Police investigators finally discovered terrorists' hiding-place in the city. Terrorists have taken the one hostage. CTs are storming at the night.
0
Experimental plants complex. Remember, "plants" - not warriors. That they are in this place - it was only my imagination, which appeared from paper to the computer.
There are 5 areas:
  • On the North is small room with plants and small hole in the roof. Also there is hidden in brushes enterance to the small canal. In center is compare to the H&K MP210.
  • Estern side of the map - it's storage with many crates. In this area is shotgun. Under the rooftop is control room.
  • Southern side of the complex - railway station. There also is "gauss".
  • In Western side is big room with plants - something like a park with river and lamps. Under the
bridge are "snarks".
  • Center of the map are bridges covered glass. Under the bridges is water where is "hornetgun".

Downloads

Black Hawk UH-60

in Half-Life » Prefabs

This is modyfication of prefarb made by Kevin Quang (megalixer@hotmail.com). A U.S. Army UH-60 Black Hawk transport helicopter for use in an airbase map or for those repelling marines seen in the game. Its not an exact replica beacause I wanted to keep the face count down but it is very close. There are two machineguns in b.h. The main rotor and tail rotor uses a func_rotate but can be removed if desired. There is also an ambient_generic on the rotor with an apache like sound. I left it pretty much green but thats how the real Blackhawk looks so it works fine but add any decals to your liking.