User profile

(-[PREDATOR]-)

member
Registered:
Thu Aug 5th 2004
Website:
http://www.predator.netarteria.eu
Last seen:
Wed Jun 4th 2025
Location:
Koszalin, Poland (Polska)
Occupation:
Student
Steam profile:
76561197973870120
Logins:
1
Snarkmarks:
567
Forum posts:
65
Profile views:
1646

Profile

My name's Artur Schmidt. I live in Koszalin (north side of country), medium city in Poland. I've started playing Counter-Strike three years ago, editing maps - two years ago. From all games I (very) like: Half-Life, Counter-Strike, Unreal Tournament, Rainbow Six, Ghost Recon, GTA, Need fof Speed.

Maps

5
BRIEFING:

Few years later, somewhere in deep space where human species are exploring the universe, terrorism still exist. Terrorists are waiting now for adequate time to attack.

It's time... The expedition's space ship's trajectory is near to the terrorists hiding-place. It's rightly occasion to steal the ship. First of all they have to destroy main core to make escape impossible. But first time something goes wrong and first stormers has died. So the second drop goes ...

————————————————————————————————————
ABOUT THE MAP:

This map is a pure Demolition version of de_spaceship_fy map. It should be just named 'de_spaceship', but this phrase had been used for the other map. Other important thing - previous version wasn't stable, now it's fixed.

De_deepspace and de_spaceship_fy are kind of unussual sci-fi maps for the CS:S. They have the story, unique theme and climate. I hope you enjoy it.

————————————————————————————————————
MAIN DIFFERENTS FROM DE_SPACESHIP_FY:
  • Fixed 'no free edicts' error,
  • Added buyzones, deleted forced equipment,
  • Most of the lying weapons are deleted,
  • Two new ways between BS A and B (shortcuts),
  • Improved shadows on some surfaces,
  • Some areas are a bit more optimized,
  • Some corrections of a soundscape.
————————————————————————————————————

Designed and made by:
Artur D. Schmidt • (-[PREDATOR]-) •
Website: predator.netarteria.eu
E-mail: predator_koszalin2003@wp.pl
Compiled: 18.06.2009
(© 2009)

————————————————————————————————————
OTHER MAPS FOR CS:S:
  • cs_arcticstorm
  • cs_cityride
  • de_arcticstorm
  • de_spaceship_fy
————————————————————————————————————
SPECIAL THANKS TO:

BYQ Server Community:

WEB:
counterstrikeforum.pl

SERVER IP:
91.102.118.29:27017
0
Experimental plants complex. Remember, "plants" - not warriors. That they are in this place - it was only my imagination, which appeared from paper to the computer.
There are 5 areas:
  • On the North is small room with plants and small hole in the roof. Also there is hidden in brushes enterance to the small canal. In center is compare to the H&K MP210.
  • Estern side of the map - it's storage with many crates. In this area is shotgun. Under the rooftop is control room.
  • Southern side of the complex - railway station. There also is "gauss".
  • In Western side is big room with plants - something like a park with river and lamps. Under the
bridge are "snarks".
  • Center of the map are bridges covered glass. Under the bridges is water where is "hornetgun".
0
This is modifyed cs_arcticstorm to "de_" version (with bombsites). There are some new places (hole in the wall, new elevator and additional corridor upstairs. Now terrorists start outsite facility closer to complex enterance.

BRIEFING:

Terrorists are trying to destroy important facility - the complex of chemical and biological laboratories. Also here are made wiruses...

OBJECTIVES:

Counter-Terrorists: It's very important to prevent this secret facility from destruction. For sure all personel has been evacuated by helicopter.

Terrorists: These bustards are making danger weapon. We have to blow them up!

SPECIAL THANKS TO:

Assault Support Team - http://www.ast.oz.pl

BYQ Community - http://www.byq.netarteria.eu

Designed and made by:
Artur Schmidt (-[PREDATOR]-) PL
e-mail: predator_koszalin2003@wp.pl
Compiled: 31.10(OCT).2007
((C) 2006-2007)

Downloads

Black Hawk UH-60

in Half-Life » Prefabs

This is modyfication of prefarb made by Kevin Quang (megalixer@hotmail.com). A U.S. Army UH-60 Black Hawk transport helicopter for use in an airbase map or for those repelling marines seen in the game. Its not an exact replica beacause I wanted to keep the face count down but it is very close. There are two machineguns in b.h. The main rotor and tail rotor uses a func_rotate but can be removed if desired. There is also an ambient_generic on the rotor with an apache like sound. I left it pretty much green but thats how the real Blackhawk looks so it works fine but add any decals to your liking.