Re: [map] cs_ineva
Posted by ReNo on
Thu Aug 11th 2005 at 1:59pm
ReNo
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Occupation: Level Designer
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The leaves on the ground in the first shot don't match the tree/hedge in the area. With that many leaves on the floor, you would expect tree to be bare.
Re: [map] cs_ineva
Posted by Mexses on
Thu Aug 11th 2005 at 3:22pm
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That is true, but it still adds atmosphere.
Re: [map] cs_ineva
Posted by Myrk- on
Thu Aug 11th 2005 at 7:55pm
Myrk-
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The leaves would die and turn brown, but I agree, you should invest in a brown leaf tree, or one of the dead ones. Also the architecture is incredibly blocky- I'd change it a bit.
Re: [map] cs_ineva
Posted by Mexses on
Thu Aug 11th 2005 at 8:10pm
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That was on purpose, I was going for an Aztekian feel. Or however you spell that.
I would change the tree if it bothers you that much.
Re: [map] cs_ineva
Posted by Mexses on
Mon Aug 29th 2005 at 3:22pm
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Yeah, I know. I never said I didn't want to hear what people have to say.
And I said it has a aztecish feel because it uses aztec textures...