[map] dm_decomp_b2

[map] dm_decomp_b2

Re: [map] dm_decomp_b2 Posted by HoboSapiens on Wed Jan 25th 2006 at 8:34pm
HoboSapiens
1 post
Posted 2006-01-25 8:34pm
1 post 10 snarkmarks Registered: Oct 14th 2005 Occupation: C++/Java programmer Location: USA
This is a a discussion topic for the map "dm_decomp_b2" by HoboSapiens which can be found here

Map description:

I wanted a fast, old school -style DM map. I focused mainly on gameplay. Lemme know what you think (good, bad and ugly). Enjoy!

Beta 2 notes:
  • Increased the brightness of most lights by 50%
  • Removed collision detection from the underwater tunnels' entrances, so ducking is no longer necessary, but it still helps.
  • Simplified the way a few entities work, so the map size went down a bit.
Map screenshots:
Loading embedded content: Map #2420