[map] Modularity

[map] Modularity

Re: [map] Modularity Posted by BlisTer on Fri Dec 8th 2006 at 5:50pm
BlisTer
801 posts
Posted 2006-12-08 5:50pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
This is a a discussion topic for the map "Modularity" by BlisTer which can be found here

Map description:

*Update Dec 8th 2006: This room is currently being tweaked for 2 mods: Brutal and Fortress Forever. news soon.

My entry for the 2006 competition.
This competition is judged on these categories:

1) Originality - Pretty self explanatory.

2) Creativity - If it cannot be original, shoot for the most impressive unoriginal concept.

3) Attention to detail - The tiny things will count most.

4) Craftsmanship - A rose by any other name is still a rose.

5) Complexity - Think outside the box

Modularity is a continuation of my usual style, this time exploring a "modularity" concept. i.e. making a fairly complex design using a handful of building blocks, with selfmade materials in this case.

more info in the readme.

*update 28/6 4am cet: updated the .bsp, there was a trim texture missing. plz redownload. same link

Map screenshots:
Loading embedded content: Map #2605
Re: [map] Modularity Posted by TH3_K1LL1NG_MACH1N3 on Wed Jun 6th 2007 at 6:36pm
Posted 2007-06-06 6:36pm
24 posts 32 snarkmarks Registered: May 8th 2007 Location: Canada
Looks amazing!