[map] de_daybreak

[map] de_daybreak

Re: [map] de_daybreak Posted by Spas12 on Fri Jul 28th 2006 at 4:36am
Spas12
6 posts
Posted 2006-07-28 4:36am
Spas12
member
6 posts 51 snarkmarks Registered: Jul 13th 2006 Location: US
This is a a discussion topic for the map "de_daybreak" by Spas12 which can be found here

Map description:

de_daybreak complete w/ HDR

Following my HL2DM map I decided to make a CSS map. This map is called de_daybreak, a fuse between cs_office and de_nuke. Terrorists spawn with their APC's outside the building. Their main objective is to either destroy the generator room which supplies power, or blow up the office in the heart of the building. CT's were air dropped and spawn on a helipad on the roof. The map layout is built so the CT's have many way to defend both bomb sites, while the T's have many ways to infiltrate each. It is a defend and assault map, and has HDR enabled.

This is my second map for the source engine, and my first for CSS. DM and CSS down, SP and DODS to go.

View more screenshots here: http://www.interlopers.net/forum/viewtopic.php?topic=11778&forum=3

NOTE:

All custom content bspzipped through the sue of Pakrat. Also, this map is not bot accesible
(there is a .nav included but it is not complete, it is only so players do nto have to compile
there own .nav)

there are also custom decals, models, and textures

-Spas12

Map screenshots:
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