[map] de_bunker

[map] de_bunker

Re: [map] de_bunker Posted by dazzer13 on Sun Aug 27th 2006 at 10:41pm
dazzer13
3 posts
Posted 2006-08-27 10:41pm
dazzer13
member
3 posts 20 snarkmarks Registered: Aug 27th 2006 Occupation: Student Location: Uk
This is a a discussion topic for the map "de_bunker" by dazzer13 which can be found here

Map description:

[IMG]http://img.photobucket.com/albums/v379/dazzer13/Bunker.jpg[/IMG]

Here is a map that I have made in the last day. I was a map that was suppose to be close action shooting. The idea came from playing alot of FY maps recently and wanting to create one of my own that didn't just look something made in mintues. Any comments would be appreciated.

*************************************
This map was created by
?Darren Labithiotis? (Exorcist?)
Dazzer13@blueyonder.co.uk

#[L.D] - Lethal Does
*************************************

#! Regulations !#

| The map is free to use and distribute.|
| Editing of the map is prohibited. |

--<::::[LIVE]#[LIFE]=[PLAY]#[MORE]::::>--

Map screenshots:
Loading embedded content: Map #2693
Re: [map] de_bunker Posted by midkay on Sun Aug 27th 2006 at 11:04pm
midkay
398 posts
Posted 2006-08-27 11:04pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
For one day's work it looks pretty cool. I like the trapezoid-shaped hallway. I don't, however, really care for how you've posted two of the same screenshot, one of which has been brightened and given a title..

You should put a few more days of work into this kind of map next time. It looks alright, especially for one day's work, but it also looks kind of rushed (symmetrical, regular..).