Re: [map] dm_vertico
Posted by satchmo on
Wed Mar 14th 2007 at 7:51pm
satchmo
member
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I know the perfect word to describe the Combine architectural style:
Spartan
Re: [map] dm_vertico
Posted by Larred on
Thu Apr 5th 2007 at 2:15am
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Mar 2nd 2005
Location: US
I liked the map, but the "nuke" option really destroyed it for me. Seemed like every 30 seconds I got blinded and several players got killed. Why include that? (honestly asking)
Re: [map] dm_vertico
Posted by satchmo on
Mon Apr 9th 2007 at 3:21pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I am actually quite proud of the "nuke" trap. It took me a while to perfect it.
There is actually an abort button in the map that shuts off the countdown and prevents the explosion from going off. See if you can find it (it's on the third level, the same level as the "nuke" control).
In addition, there is only a small portion of the map that can kill players when the flash goes off. Most players are safe in the map.
Unless you are at the bottom level or inside the atrium (e.g. missile silo), you should not be hurt from the blast.
In fact, even at the bottom level, there are two areas where you can be safe when the "nuke" goes off. If you stay behind the two blast shields in the bottom level with the AR combine ball ammo during the blast, you shall escape unharmed.
I know none of that is obvious, but the more you play this map, the more secrets you'll find out (there are still many other secrets that I did not reveal in this message yet).