Re: [map] Hybrid Theory: Office
Posted by Donkey81 on
Sat Feb 11th 2006 at 8:54am
3 posts
10 snarkmarks
Registered:
Oct 26th 2003
Occupation: Student, Journalist and Designer
Location: Leeds, UK
Looking good, bud. And - hey - here's an innovative way of guiding you. Couple of dodgy textures on the second shot, on the ceiling, see if you can align the wood with the wall on the left. First shot's a little empty as yet, add a couple of decals and you'll be flying.
Looking forward to the finished result.
Hybrid Theory: Christmas 2003, people.
Re: [map] Hybrid Theory: Office
Posted by ReNo on
Sat Feb 11th 2006 at 8:54am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I really like that hallway in the first shot - simple yet really pleasing architecture. The second shot is kinda standard with nothing particularly special about it, but doesn't look BAD either.
Re: [map] Hybrid Theory: Office
Posted by Donkey81 on
Sat Feb 11th 2006 at 8:54am
3 posts
10 snarkmarks
Registered:
Oct 26th 2003
Occupation: Student, Journalist and Designer
Location: Leeds, UK
Looking much nicer now, though I'd consider having a couple of those lights flickering / off, just for variation's sake.
Re: [map] Hybrid Theory: Office
Posted by Shask on
Sat Feb 11th 2006 at 8:54am
17 posts
12 snarkmarks
Registered:
Oct 28th 2003
Location: Behind u...
looks nice the 2nd pic looks great...keep it up..
Re: [map] Hybrid Theory: Office
Posted by ReNo on
Sat Feb 11th 2006 at 8:54am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Good improvement on the second shot, keep this up throughout the map and it should be nice. I suggest you lose that notice board texture though, its REALLY bad, and looks out of place against the other nice textures.
Re: [map] Hybrid Theory: Office
Posted by Commander.zerg on
Sun Apr 20th 2008 at 5:58pm
6 posts
1 snarkmarks
Registered:
Apr 19th 2008
Wow keep working your doing great. This map has great terrain.