[map] ns_jolt

[map] ns_jolt

Re: [map] ns_jolt Posted by Shask on Thu Oct 30th 2003 at 3:10pm
Shask
17 posts
Posted 2003-10-30 3:10pm
Shask
member
17 posts 12 snarkmarks Registered: Oct 28th 2003 Location: Behind u...
This is a a discussion topic for the map "ns_jolt" by Shask which can be found here

Map description:

u can get more pics here http://www.natural-selection.org/forums/index.php?act=ST&f=4&t=51749&s=81f33ea96ddab42790152dc52bd9c862 to get screens...and critz and comments..and well i cant give a size right now cause well its not done...but i think it will turn out..medium or large...|Story|the year is now 2008..many marines have been stray in this ship for years..some how they survive..but now they have found out that alien lifeforms have now reached them...so will the marines over power the aliens or will the aliens conquer another stray ship?..

Map screenshots:
Loading embedded content: Map #555
Re: [map] ns_jolt Posted by Hugh on Thu Oct 30th 2003 at 3:10pm
Hugh
900 posts
Posted 2003-10-30 3:10pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
1st shot: Too bright
2nd shot: Arguably the best one here, since it just feels more like NS
3rd shot: Needs more stuff.

Overall: Needs more details, 'tis NS, after all. Curved walls are always helpful, and dark bits are good to have as well, just something to make the Marines crap their pants. :)
Re: [map] ns_jolt Posted by Shask on Thu Oct 30th 2003 at 3:10pm
Shask
17 posts
Posted 2003-10-30 3:10pm
Shask
member
17 posts 12 snarkmarks Registered: Oct 28th 2003 Location: Behind u...
k ill work on that :)..ill take out some of those lights on the 1st pic and on the 3rd ill add somthing(s) thx.
Re: [map] ns_jolt Posted by Kage_Prototype on Thu Oct 30th 2003 at 3:10pm
Kage_Prototype
1248 posts
Posted 2003-10-30 3:10pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
that last shot seems a bit too multicoloured.
Re: [map] ns_jolt Posted by Kage_Prototype on Sat Dec 20th 2003 at 1:28am
Kage_Prototype
1248 posts
Posted 2003-12-20 1:28am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
that last shot seems a bit too multicoloured.
Re: [map] ns_jolt Posted by Tracer Bullet on Sat Jun 26th 2004 at 5:28am
Tracer Bullet
2271 posts
Posted 2004-06-26 5:28am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I notice in particular that the floors are quite flat. If the screens are representitive, I think you need more vertical play. it can be quite boring to be in a primarily planar map.
Re: [map] ns_jolt Posted by JFry on Sun Jul 11th 2004 at 9:52am
JFry
369 posts
Posted 2004-07-11 9:52am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I agree with Mr. Bullet, the floors (and ceilings) need more detail. Don't go overboard with the verticality however as this can really make the commander's job a pain.