[map] vh_shoothouse_v2_final

[map] vh_shoothouse_v2_final

Re: [map] vh_shoothouse_v2_final Posted by Vix on Wed Jun 21st 2006 at 3:17pm
Vix
38 posts
Posted 2006-06-21 3:17pm
Vix
member
38 posts 14 snarkmarks Registered: Nov 24th 2004 Occupation: Computers Location: Spain
This is a a discussion topic for the map "vh_shoothouse_v2_final" by Vix which can be found here

Map description:

My first CSS map, it's not perfect and i know, i found some bugs and texture errors first time playing it, but i don't care, perfection does not exist for me. :P

This map is based on the previous version cs_shoothouse of
Counter Strike version. (unknown author) I only readapted it to the new engine, but with some few modifications. I put also my own logo.

Read inside .txt for some more info ;)

Note: This is a new version of the 1st one i released in December 05. It has new spots, like the terror tower, and some more hideouts and pathways. This is the final version, i don't plan to edit this map anymore. It still has some few bugs, but i really don't care. I'm now focused on new projects. :)

Map screenshots:
Loading embedded content: Map #2355
Re: [map] vh_shoothouse_v2_final Posted by Silmano on Wed Jun 21st 2006 at 3:17pm
Silmano
14 posts
Posted 2006-06-21 3:17pm
Silmano
member
14 posts 71 snarkmarks Registered: Dec 13th 2005
What we have here is a classic "many rooms map", with hideouts, lots of turns, fake walls and all that stuff that makes quick players with shotguns the death itself against the opposing players.

Despite having a simple design (a cube with several rooms), it has many details that makes it a fun map to play such as small windows or walls that make a perfect spot to land a grenade and make it go through (the window) or bounce into another room (using the wall).

From the 2 vs. 2 to the 10 vs. 10, this is a good map to play if you want a fast kill frenzy map. The more players in each round, the faster the game goes due to several ways to both bases. In a 20 man game is kind of pointless to hold a position, since enemies might come from every direction. On the other hand, if you're surrounded by several enemies, you can try to escape using a window, a hole in the ground or exploding some barrels (there are some in the base floor of the map).

About the map design itself, I find just two things that might be good to change it in a near future: some light brightness, that may hurt someone's eyes and the stairs that lead to the watching tower (at least the base ones), since its kind of hard to reach and you some times have to jump cause you're too deep inside to be able to reach the first step (and time goes on...). The rest of the map is great, with many movable objects (such as barrels) that can make a good obstacle to slow down the enemies and many other objects that can be destroyed (such as exploding barrels).

As a summary I can tell you that this is a map to have fun and leave apart the hostages or bombing sites. Take a break and try this one, you won?t be bored...

Verdict

Fun map with lots of hideouts, windows, holes and all that thing that love the shootgun & grenade users
Re: [map] vh_shoothouse_v2_final Posted by Silmano on Wed Jun 21st 2006 at 3:17pm
Silmano
14 posts
Posted 2006-06-21 3:17pm
Silmano
member
14 posts 71 snarkmarks Registered: Dec 13th 2005
What we have here is a classic "many rooms map", with hideouts, lots of turns, fake walls and all that stuff that makes quick players with shotguns the death itself against the opposing players.

Despite having a simple design (a cube with several rooms), it has many details that makes it a fun map to play such as small windows or walls that make a perfect spot to land a grenade and make it go through (the window) or bounce into another room (using the wall).

From the 2 vs. 2 to the 10 vs. 10, this is a good map to play if you want a fast kill frenzy map. The more players in each round, the faster the game goes due to several ways to both bases. In a 20 man game is kind of pointless to hold a position, since enemies might come from every direction. On the other hand, if you're surrounded by several enemies, you can try to escape using a window, a hole in the ground or exploding some barrels (there are some in the base floor of the map).

About the map design itself, I find just two things that might be good to change it in a near future: some light brightness, that may hurt someone's eyes and the stairs that lead to the watching tower (at least the base ones), since its kind of hard to reach and you some times have to jump cause you're too deep inside to be able to reach the first step (and time goes on...). The rest of the map is great, with many movable objects (such as barrels) that can make a good obstacle to slow down the enemies and many other objects that can be destroyed (such as exploding barrels).

As a summary I can tell you that this is a map to have fun and leave apart the hostages or bombing sites. Take a break and try this one, you won?t be bored...

Design

Gameplay

Verdict
Fun map with lots of hideouts, windows, holes and all that thing that love the shootgun & grenade users

Pros
Map design, lots of hide spots, lots of fun

Design
Some lights too bright