Re: Zeromancer
Posted by Hugh on
Mon Aug 9th 2004 at 11:26am
Posted
2004-08-09 11:26am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
What's this!? Me? Updating!? Egads! Anyway, yeah, updated map + screenshots, took into account most of the critiques, the only one I have yet to implement is the broken hand-rail as I have no experience whatsoever in such matters. And just in case ReNo thinks I'm avoiding his comment about adding something above the ceiling line in that outdoorsy room, that's just because I can't think of anything. :wink:
Connectivity actually exists now thanks to suggestions from Yak_Fighter, I owe him at least a few cookies.
Re: Zeromancer
Posted by Campaignjunkie on
Tue Aug 10th 2004 at 8:53am
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
You should have entered this into the competition, you little-!...
Re: Zeromancer
Posted by Hugh on
Tue Aug 10th 2004 at 9:09am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
That implies that the map:
1. Has any theme at all
2. Is good enough to have a decent chance of winning
3. Is good in general :P
4. Is complete
Re: Zeromancer
Posted by Hugh on
Mon Aug 16th 2004 at 10:50am
Posted
2004-08-16 10:50am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
Map's completed, screenshots aren't updated to reflect the changes but they're fairly minor anyways, mostly doing a bit more for connectivity and doing up the entity placement.
Re: Zeromancer
Posted by ministeve on
Sat Sep 18th 2004 at 10:00pm
Posted
2004-09-18 10:00pm
11 posts
11 snarkmarks
Registered:
Sep 18th 2004
Occupation: Assistant head time-waster
Location: scotland
All i can say is, i love this map. it might just be because i kicked everyones asses when we played it (about 5 times now) but i thought the weapons were nicely laid out, architecture was well made and didnt have any clipping problems, and had an overall "balanced" feel. im giving this 8, because the map did seem to have a little bit of lag around it when we had 5-6 people playing, but that mightve just been Jahzels crappy connection.
Re: Zeromancer
Posted by Hugh on
Wed Sep 22nd 2004 at 3:12am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
I'm glad you liked it Steve, and I don't think the lag came from the map considering that the map's pretty small and there's hardly any entities in it. But I can't tell you definitively so meh. :P 5 or 6 people would be pretty hectic on this map, too... yowzas.