1. Those lights you have in a good few places are pretty think, they don't look natural. Half as thick would look better. Add a bit of concrete where the red supports touch the wall to make them look more solid. The texture used under the train tracks is very low quality. The room is a bit bright and sterile overall.
2. I know it's a pain in the ass but align those textures.
3. This alcove could do with a frame around it, as could the door contained within.
4. A close-up of the offending door. Put a frame on it and recess it into the wall and it'll look much nicer.
5. Try and steer away from using big boxes and crates in such abundance. If you want to keep them, rotate some of them so they're not all at 90 degree angles and put them one unit above the ground to stop the face splitting.
6. This railing is a bit thin and has a poor texture on its top. A pillar to smoothen the texture transition on hte wall would be nice. You could steal one of the pillars on the left which aren't being used to hold anything up! :razz:
7. This big block of metal doesn't look right, change the side texture to something more vertically suitable . :smile:
8 Big lights, frame around the door, concrete for the red support. :wink:
9. Just a small error.
10. You're going to need a frame around this too. The whole wall is extremely thin too, it doesn't look like it would support it's own weight.
11. Move the organge bit embeddind in the wall out by about 32 units to give it a bit of depth.
12. Those supports under the walkway need something extra but I can't think of anything to suggest.
13. Set your waveheight to 0 to get rid of this problem, waves dont look that nice anyway. :smile:
14. This is cool, but the door could do with a frame (If I have to say that one more time). A couple of admonitary red lights in hte bottom pointing up would add a little variation.
15. Add something onto the bottom of the metal grating so it doesn't end abruptly.
16. Eek. Some texture variation please. If you want to be lazt just move every second step texture 8 units over.
17. You can get up here using the train, put some goodies here.. or another of your infernal f**king death machines that are scattered around the place. :biggrin:
18. Mmm very nice, you'd have to blind for it to catch you out though.
19. Very cool effect. Notice I thought it was a different room and tried to shoot though. Is this really the kind of person you want mapping advice from? I never noticed that button on the wall.. wonder what it does. Knowing you, it probably makes the gun range take revenge and shoot you back.
20. Maybe they have magical floating lifts where you come from, but I think it needs a support. :smile:
Hope this was of use to you. I enjoyed the map, and was just focusing on the bad stuff here. :smile: