[map] IRS 3

[map] IRS 3

Re: [map] IRS 3 Posted by Bloodix on Sat Jan 15th 2005 at 8:22am
Bloodix
6 posts
Posted 2005-01-15 8:22am
Bloodix
member
6 posts 41 snarkmarks Registered: Jan 10th 2005
This is a a discussion topic for the map "IRS 3" by Bloodix which can be found here

Map description:

2 Teams, all classes
Objective: Grab the enemy's flag which is located
in the enemy's Control Room on top of the 3rd floor
and capture it in your Control room. each capture
will award you ten points. If droped, the flag will
return to its base in 60 seconds.
Spys: will respawn in a small white building next to
the enemy's base.

note for some people the batlements outside will be a little buggy, cause a lot is exposed to make it lag to a few people. so just a warning.

Map screenshots:
Loading embedded content: Map #1611
Re: [map] IRS 3 Posted by ReNo on Sat Jan 15th 2005 at 11:49pm
ReNo
5457 posts
Posted 2005-01-15 11:49pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Why do your roads go into brick walls?
Re: [map] IRS 3 Posted by Bloodix on Sat Jan 15th 2005 at 11:55pm
Bloodix
6 posts
Posted 2005-01-15 11:55pm
Bloodix
member
6 posts 41 snarkmarks Registered: Jan 10th 2005
Originally it went into a tunnel where it would turn and u would be stoped by a noclip. i think the reason i took it out was for size. i dont actually remember the issue that made me take it out, since tis been a long time now.

for the upcoming mod FF(fortress forever) for source i may redo the map for it, bring it to hl2 standings and bring everything the map originally had, for example, the sewers, the huge generator room. an an extra floor which was once in