Re: dm_tribute
Posted by mfg on
Sun Jan 16th 2005 at 6:06pm
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Well the techniques i could use are perfectly shown in dm_platform from DvS ... but my map concept is completly different ...
Re: dm_tribute
Posted by alba on
Sun Jan 16th 2005 at 8:31pm
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Wow, nice work there, yep platform was completely original as a concept this one is in the same way but its not quite the same, anyways. I like, keep up the good work!
Re: dm_tribute
Posted by mfg on
Sun Jan 16th 2005 at 8:37pm
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Oh Reno,
gravity is normal ... most platforms are close enough and some parts are coverd with invisible surfaces ... so there is no need to jump on that map ...
Re: dm_tribute
Posted by ReNo on
Sun Jan 16th 2005 at 8:56pm
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I think I'd need to test it to see how the flow works, the screenshots are quite confusing and busy which makes it hard to picture the connectivity. Are you planning on releasing a beta version at some point?
Re: dm_tribute
Posted by cbk on
Sun Jan 16th 2005 at 11:11pm
Posted
2005-01-16 11:11pm
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Lol, very cool and well done. I wanna play it ; )
Re: dm_tribute
Posted by mfg on
Mon Jan 24th 2005 at 10:11am
Posted
2005-01-24 10:11am
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Well i like the lambda to hurt people ... that hopefully prevents them from camping at the rocket launcher ... but maybe i'll change the lambda from func_rotate to a physic-entity ...
you said that some platforms have bugs ? please send me some screenhots i have no idea which you mean !?
Re: dm_tribute
Posted by ThisDealer on
Mon Jan 24th 2005 at 11:01am
Posted
2005-01-24 11:01am
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Jan 3rd 2005
Good map m8 bit q3 stily but could be fun
Re: dm_tribute
Posted by Juim on
Mon Jan 24th 2005 at 12:56pm
Posted
2005-01-24 12:56pm
Juim
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I cant get the map to run right,and forgive me for being such a noob, but there was no text file with the zip. Where do I put the skybox files?. I tried creating a folder called dm_tribute, then just tribute, then no folder at all, just placed them in materials, but I still just get the endless mirroring when I run around the map.Looks trippy,but I cant tell untilI get it installed right.
Re: dm_tribute
Posted by Dark|Killer on
Mon Jan 24th 2005 at 1:17pm
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I love the architure dude, i wonder how did u do that...very nice map, keep up the good work buddy
Re: dm_tribute
Posted by mfg on
Mon Jan 24th 2005 at 2:07pm
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well, the zip contains a correct directory structure ... you have to
extract the folders into your "...\half-life 2 deathmatch\hl2mp"
directory.
the skybox files are supposed to be in the "...\half-life 2 deathmatch\hl2mp\materials\skybox" folder ...
i'm sorry that i forget to write a readme ... :sad:
Re: dm_tribute
Posted by Leperous on
Mon Jan 24th 2005 at 2:22pm
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Creator of SnarkPit!
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Well I got it to work fine- as theres a materials and maps directory included, it's pretty obvious that you just need to unzip to your hl2mp folder! It looks great, loving the metal edges of the dismaps, though the '2' needs some clip brushes to help you climb over it. The other problem is basically with this style of map- it's so easy to fall off the edge and die if you stop paying attention for a second, or run backwards/sideways... Also maybe have a few more asteroids floating around for rockets to hit, and to help the occasional falling person out? But definitely geared towards l337 4-player games :wink:
Re: dm_tribute
Posted by Juim on
Mon Jan 24th 2005 at 2:25pm
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Thank you.I actually like what you have going here. The floating space platform has always been entertaining when done correctly.Nice visuals throughout. I do agree the map needs to be bigger. Perhaps some interior architechture such as a couple of winding hallways around the perimiter would be a nice touch. I will be running the map occasionally at the Diners server if you don't mind.
Look forward to the next version!
Yah the problem is on my side Lep. I did'nt have winzip configured to show root directories, I think I got it solved now.
Re: dm_tribute
Posted by TMA-2 on
Wed Jan 26th 2005 at 10:13pm
Posted
2005-01-26 10:13pm
TMA-2
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That's some really smooth brushwork, if that was all done in Hammer. Well, even if it wasn't, it's really nice. Good job.
Re: dm_tribute
Posted by mrnielsen on
Thu Jan 27th 2005 at 12:33pm
Posted
2005-01-27 12:33pm
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Jan 24th 2005
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Thats not done in hammer, is it? how do you get it that smooth?
Re: dm_tribute
Posted by mfg on
Thu Jan 27th 2005 at 8:20pm
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Jan 16th 2005
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Location: Germany
It's completely done in Hammer,
only bruhswork ... but the faces have been transformed into displacement maps ... and those have been subdivided ... and that gives you this smooth effect ... try it ... it's new in source !
(normally it's used to make smooth terrain ... )
Re: dm_tribute
Posted by 2dmin on
Fri Jan 28th 2005 at 6:11am
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Yeah mfg, I just thought some of the texturing on a couple of the platforms could have been aligned a bit better, but it's fine as it is
starts chanting release release release so I can distribute it to everrrrrrrryone