Re: [map] Dm DarkMatter
Posted by satchmo on
Fri Jan 28th 2005 at 9:59am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Texture and lighting are pretty good, and the idea of the toggle switch for the heal/frag pod is ingenious. Of course, I haven't played it with anyone, so I can't comment too much on the gameplay.
Re: [map] Dm DarkMatter
Posted by Paladin[NL] on
Fri Jan 28th 2005 at 12:16pm
Posted
2005-01-28 12:16pm
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
The sprites in pic #2, make them less blue, or make the light a harsher blend of blue, 'cause the two of them aren't working quite well togheter
Re: [map] Dm DarkMatter
Posted by venomus on
Fri Jan 28th 2005 at 12:46pm
Posted
2005-01-28 12:46pm
9 posts
81 snarkmarks
Registered:
Mar 30th 2004
Occupation: student
Location: UK
Lighting could do with more contrast and general dramaticness. First pic is best in this respect. Overall, winner.
Re: [map] Dm DarkMatter
Posted by 417 on
Sat May 7th 2005 at 6:42am
21 posts
2 snarkmarks
Registered:
Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
This map is in our rotation. It has good game play and doesn't have issues with lots of people on it. I recommend this map!