[map] de_3rdstreet

[map] de_3rdstreet

Re: [map] de_3rdstreet Posted by [DNv]Cross on Tue Feb 15th 2005 at 11:12pm
[DNv]Cross
6 posts
Posted 2005-02-15 11:12pm
6 posts 41 snarkmarks Registered: Jan 8th 2005 Occupation: College Student Location: USA
This is a a discussion topic for the map "de_3rdstreet" by [DNv]Cross which can be found here

Map description:

created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!

Map screenshots:
Loading embedded content: Map #1770
Re: [map] de_3rdstreet Posted by $loth on Tue Feb 15th 2005 at 11:30pm
$loth
2256 posts
Posted 2005-02-15 11:30pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
The map needs more lighting contrast and take a look at cs_office for architecture tips for what you can add to the walls and the different shapes etc you can do like the textures.
B.Ballblue how does screen 2 look like militia? That doesn't look like the sewers of militia and the 3rd looks nothing like estate.
Re: [map] de_3rdstreet Posted by [DNv]Cross on Wed Feb 16th 2005 at 8:02am
[DNv]Cross
6 posts
Posted 2005-02-16 8:02am
6 posts 41 snarkmarks Registered: Jan 8th 2005 Occupation: College Student Location: USA
Mapper: Originally I had very dramatic lighting, but sooooo many players complained that it was too dark in areas that I wound up changing it to this more.. mellow lighting