User profile

[DNv]Cross

member
Registered:
Sat Jan 8th 2005
Website:
http://http://dnvcross.tk
Last seen:
Sun Mar 20th 2005
Location:
USA
Occupation:
College Student
Steam profile:
DNvCross@comcast.net
Logins:
1
Snarkmarks:
41
Forum posts:
6
Profile views:
284

Profile

see above... i'm really not that interesting...

Maps

0
Beta
Based off a real house in canada, provides quick gameplay that's never the same between rounds. Constant firefights, never a dull moment. Killbox speed gameplay, yet clearly not a killbox.

note: the website might be out of date for the current release.

if the download doesn't work, it means i'm in the process of updating it ;)
0
created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!
0
Located at a small mining operation with hostages
held in the storeage warehouse. Terrorists start beside the warehouse,and Counter-Terrorists start beside the office trailer. A direct path connects the spawn points with a large rock formation helping to keep snipers at bay. A system of underground tunnels also connect three corners of the map, allowing for gameplay much like cs_militia. A generator by the counter-terrorist spawn can be destroyed, turning off of all the tunnel light and making the tunnels pitch black.