User profile

[DNv]Cross

member
Registered:
Sat Jan 8th 2005
Website:
http://http://dnvcross.tk
Last seen:
Sun Mar 20th 2005
Location:
USA
Occupation:
College Student
Steam profile:
DNvCross@comcast.net
Logins:
1
Snarkmarks:
41
Forum posts:
6
Profile views:
284

Profile

see above... i'm really not that interesting...

Maps

0
de_arboretum entails a small visitor's center and surrounding area. The CTs start near the security desk and the Ts in the bathroom. The layout is that of a figure eight, with bits of foliage and such for cover. Glass doors separate the areas. The two bombsites are littered with cover, making them defendable by both T and CT forces.

Gameplay is moderately paced, with team strategy being the key to a win.
0
Located at a small mining operation with hostages
held in the storeage warehouse. Terrorists start beside the warehouse,and Counter-Terrorists start beside the office trailer. A direct path connects the spawn points with a large rock formation helping to keep snipers at bay. A system of underground tunnels also connect three corners of the map, allowing for gameplay much like cs_militia. A generator by the counter-terrorist spawn can be destroyed, turning off of all the tunnel light and making the tunnels pitch black.
0
created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!