created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.
Don't get hit by the train!
Check the website listed for more screenshots and layout pics!