de_3rdstreet by [DNv]Cross

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Map Info

  • 0 ratings
  • 1045 views
  • 434 downloads
  • added Tue Feb 15th 2005
  • updated Tue Feb 15th 2005
  • more content for: Counter Strike Source

Map Description

created over a period of 5 days, 2 of which were spent exclusively tweaking the layout. This map might not be the most detailed, but it is structured to give optimum gameplay both in a pub and competition setting. Slightly smaller than dust1, but considerably more intricate, Ts have four possible routes of getting to either bombsite, and will generally arrive at each only a few seconds after the CT team, allowing for balanced gameplay.

Don't get hit by the train!

Check the website listed for more screenshots and layout pics!

Discussion

Posted by [DNv]Cross on Wed Feb 16th 2005 at 8:02am
[Author]

Mapper: Originally I had very dramatic lighting, but sooooo many players complained that it was too dark in areas that I wound up changing it to this more.. mellow lighting
Posted by $loth on Tue Feb 15th 2005 at 11:30pm

The map needs more lighting contrast and take a look at cs_office for architecture tips for what you can add to the walls and the different shapes etc you can do like the textures.
B.Ballblue how does screen 2 look like militia? That doesn't look like the sewers of militia and the 3rd looks nothing like estate.