Re: [map] de_3rdstreet
Posted by $loth on
Tue Feb 15th 2005 at 11:30pm
Posted
2005-02-15 11:30pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
The map needs more lighting contrast and take a look at cs_office for architecture tips for what you can add to the walls and the different shapes etc you can do like the textures.
B.Ballblue how does screen 2 look like militia? That doesn't look like the sewers of militia and the 3rd looks nothing like estate.
Re: [map] de_3rdstreet
Posted by [DNv]Cross on
Wed Feb 16th 2005 at 8:02am
6 posts
41 snarkmarks
Registered:
Jan 8th 2005
Occupation: College Student
Location: USA
Mapper: Originally I had very dramatic lighting, but sooooo many players complained that it was too dark in areas that I wound up changing it to this more.. mellow lighting