Re: [map] Palazzo
Posted by Natus on
Wed Apr 20th 2005 at 8:51pm
Natus
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The concept looks pretty good, except for the large open areas with too repeative textures, try moving/adding some buildings in these areas and make the texture scale of the ground larger
Re: [map] Palazzo
Posted by satchmo on
Wed Apr 20th 2005 at 9:20pm
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I am worried about the performance. Judging from the screen, the framerates must be abyssmal, even on a good machine.
Re: [map] Palazzo
Posted by SpiKeRs on
Wed Apr 20th 2005 at 9:26pm
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Always wanted to see something like this with large plazas and the like. Will be interesting to c if you can pull it off without things looking to repetative or lacking detail.
Posted
2005-04-20 10:37pm
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With some good Vis blocking and hint brushing, I think the framerates could be ok as long as you don't go overboard with detail and props. Get some more done so we can see compiled shots with lighting etc!
Re: [map] Palazzo
Posted by Myrk- on
Thu Apr 21st 2005 at 9:13am
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What you on about satchmo? They'll be fine, half the buildings block the view completely anyway, and even then the detail isn't amazingly high- all it is so far is a load of cubes with roofs, or so it seems...
Re: [map] Palazzo
Posted by Chameleon89 on
Tue Mar 6th 2007 at 1:53am
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It does look very nice from that screenshot but I don't think you read the part where it asks for in-game screenshots only. Just so you know