[map] Palazzo

[map] Palazzo

Re: [map] Palazzo Posted by Dohpaz on Wed Apr 20th 2005 at 7:51pm
Dohpaz
1 post
Posted 2005-04-20 7:51pm
Dohpaz
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1 post 10 snarkmarks Registered: Apr 17th 2005 Occupation: Student Location: UK
This is a a discussion topic for the map "Palazzo" by Dohpaz which can be found here

Map description:

This medium-large italianesque map marks my return to hammer-fumbling after a couple of years (You may remember me as Dolly - I made a few ok-ish maps). Inspired by a holiday to italy (well spain actually but who cares?) gameplay centres on a white stone palace. Most rooves are accessible making for lots of nice open gameplay, but theres also the catacombes under th palace for the agrophobic and the shotgun contingent. General flow is shaping up beautifully, however I'm worried that im running out of inspiration for detailing - so if any detail freaks want to give me advice - let me know and I'll send you the map.

Map screenshots:
Loading embedded content: Map #1948
Re: [map] Palazzo Posted by Natus on Wed Apr 20th 2005 at 8:51pm
Natus
570 posts
Posted 2005-04-20 8:51pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
The concept looks pretty good, except for the large open areas with too repeative textures, try moving/adding some buildings in these areas and make the texture scale of the ground larger
Re: [map] Palazzo Posted by satchmo on Wed Apr 20th 2005 at 9:20pm
satchmo
2077 posts
Posted 2005-04-20 9:20pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I am worried about the performance. Judging from the screen, the framerates must be abyssmal, even on a good machine.
Re: [map] Palazzo Posted by SpiKeRs on Wed Apr 20th 2005 at 9:26pm
SpiKeRs
193 posts
Posted 2005-04-20 9:26pm
SpiKeRs
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193 posts 729 snarkmarks Registered: Jun 14th 2003
Always wanted to see something like this with large plazas and the like. Will be interesting to c if you can pull it off without things looking to repetative or lacking detail.
Re: [map] Palazzo Posted by Addicted to Morphine on Wed Apr 20th 2005 at 10:37pm
Posted 2005-04-20 10:37pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
With some good Vis blocking and hint brushing, I think the framerates could be ok as long as you don't go overboard with detail and props. Get some more done so we can see compiled shots with lighting etc!
Re: [map] Palazzo Posted by Myrk- on Thu Apr 21st 2005 at 9:13am
Myrk-
2299 posts
Posted 2005-04-21 9:13am
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
What you on about satchmo? They'll be fine, half the buildings block the view completely anyway, and even then the detail isn't amazingly high- all it is so far is a load of cubes with roofs, or so it seems...
Re: [map] Palazzo Posted by Chameleon89 on Tue Mar 6th 2007 at 1:53am
Chameleon89
3 posts
Posted 2007-03-06 1:53am
3 posts 0 snarkmarks Registered: Feb 25th 2007 Occupation: Student/Kendall 10 employee Location: US of A
It does look very nice from that screenshot but I don't think you read the part where it asks for in-game screenshots only. Just so you know