[map] dm_graveyard

[map] dm_graveyard

Re: [map] dm_graveyard Posted by Hench on Fri Apr 22nd 2005 at 11:25am
Hench
38 posts
Posted 2005-04-22 11:25am
Hench
member
38 posts 64 snarkmarks Registered: Nov 11th 2003
This is a a discussion topic for the map "dm_graveyard" by Hench which can be found here

Map description:

This is not really a serious mapping attempt but i`ll post it here anyway :)

I made it for the DNBK clan and for their server i play often on.
(83.219.73.42:33789)

it`s a fun map in a graveyard and its got a mansion in it (i was inspired by the old game Maniac Mansion as you can see in some parts of the mansion:))

a special tnx must go to : [TAG]Punisher for compiling this map

Map screenshots:
Loading embedded content: Map #1952
Re: [map] dm_graveyard Posted by Natus on Fri Apr 22nd 2005 at 11:39am
Natus
570 posts
Posted 2005-04-22 11:39am
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
I think its far too dark, i know its suposed to be some kind of spooky graveyard thing, but if you cant see anything, the spookyness disapears, and its also very hard to make a spooky hl2dm map, since youre just shooting people for fun, if it was sp and you had crabs and zombies it would be different
Re: [map] dm_graveyard Posted by punisher007 on Fri Apr 22nd 2005 at 11:42am
punisher007
1 post
Posted 2005-04-22 11:42am
1 post 0 snarkmarks Registered: Apr 22nd 2005
Really like this map. Great gameplay with lots of weapons and deathmatch rampage.

NatUS ... don't judge on the pictures. Just play the map.
Re: [map] dm_graveyard Posted by Natus on Fri Apr 22nd 2005 at 2:25pm
Natus
570 posts
Posted 2005-04-22 2:25pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Sorry its just a bad habit :P
Re: [map] dm_graveyard Posted by ding on Fri Apr 22nd 2005 at 7:32pm
ding
200 posts
Posted 2005-04-22 7:32pm
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
First of all: Nice and funny map.
Great framerates even on 1600x1200.
Maybe you can add some func_smokevolumes (or whatever it is called :)) in the sky like on Ravenholm in HL2. Another positive thing: Unique style (A bit like "They Hunger")
Re: [map] dm_graveyard Posted by Hench on Fri Apr 22nd 2005 at 8:17pm
Hench
38 posts
Posted 2005-04-22 8:17pm
Hench
member
38 posts 64 snarkmarks Registered: Nov 11th 2003
The compile time is idiotic long :(
(17 hours ) so i`m not gonna recompile it again...

i can alwyas make a PART II :) with smoke / fog , i like this theme very much , might as well can do a new map with the spookystuff one day.
Re: [map] dm_graveyard Posted by Natus on Fri Apr 22nd 2005 at 8:26pm
Natus
570 posts
Posted 2005-04-22 8:26pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
Ok now i have tried it out, and i gotta say that its pretty fun, but still, it looks very simple and blocky, so if youre going to make a part 2 make some more interesting brushwork (maybe some towers or a church, or a church with towers :P).
Re: [map] dm_graveyard Posted by Hench on Fri Apr 22nd 2005 at 9:36pm
Hench
38 posts
Posted 2005-04-22 9:36pm
Hench
member
38 posts 64 snarkmarks Registered: Nov 11th 2003
What about churchtowers ?
:)

(or maybe some towchurchers ? )
:)
Re: [map] dm_graveyard Posted by Minotaur0 on Sun Apr 24th 2005 at 2:50am
Minotaur0
47 posts
Posted 2005-04-24 2:50am
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
Cool atmosphere.
Re: [map] dm_graveyard Posted by Ferret on Mon Apr 25th 2005 at 2:50pm
Ferret
427 posts
Posted 2005-04-25 2:50pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
Where is that statue from
Re: [map] dm_graveyard Posted by RabidMonkey777 on Tue Apr 26th 2005 at 11:41pm
RabidMonkey777
207 posts
Posted 2005-04-26 11:41pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Props_c17, gravestone_statue001a.mdl/statue_horse.mdl.

Looks neat, though I agree with NatUS, it definitely needs some more interesting brushwork to make it quite a bit better visually.