[map] aim_mist

[map] aim_mist

Re: [map] aim_mist Posted by frisk on Thu May 5th 2005 at 5:44am
frisk
1 post
Posted 2005-05-05 5:44am
frisk
member
1 post 10 snarkmarks Registered: May 5th 2005 Location: USA
This is a a discussion topic for the map "aim_mist" by frisk which can be found here

Map description:

Aim map for source.

Map screenshots:
Loading embedded content: Map #1987
Re: [map] aim_mist Posted by Addicted to Morphine on Thu May 5th 2005 at 1:17pm
Posted 2005-05-05 1:17pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Interesting layout. What happens when someone falls down?

Your organic surfaces (the grass and rocks) could utilize the displacement surfaces more. From the screenshots the surfaces look rather flat.

Does the darkness get in the way of aiming?

Well... all nice things aside, this is an aim map and its... a rectangle. I'm more of a fan of real maps, but this map at least has the novel idea of an overhead route.
Re: [map] aim_mist Posted by Forceflow on Sat May 7th 2005 at 7:27am
Forceflow
2420 posts
Posted 2005-05-07 7:27am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Indeed, you need some more displacement surfaces (especially the ceiling looks very flat)