Re: [map] Uplink
Posted by Andrei on
Fri May 20th 2005 at 9:59pm
Andrei
member
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Sep 15th 2003
Location: Bucharest, Romania
Don't forget that the hall at the very beginning of uplink is deep underground since you take the elevator to an upper level in order to reach the surface. So get rid of the skylight. It also stands in the way of the collapsing girder which added alot to the moody atmosphere.
Re: [map] Uplink
Posted by Major Mike on
Sat May 21st 2005 at 12:59am
Posted
2005-05-21 12:59am
44 posts
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Registered:
Aug 9th 2004
I loved that demo. You map looks very close to it so far.
3012 posts
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Feb 15th 2005
I saw this when it was first mentioned at PHL. I watched the video, and I'm glad you're tackling the demo, story and all.
Why did those barrels go flying across the room in the video? There was a scorchmark but I couldn't come up with what would have caused the explosion.
I look forward to more progress.
Re: [map] Uplink
Posted by defect on
Mon Jun 20th 2005 at 6:17am
4 posts
10 snarkmarks
Registered:
Jun 4th 2005
Wow, someone's remaking Uplink! Sweet.
If you need any help, get in touch.
Re: [map] Uplink
Posted by Phoenix492 on
Fri Sep 15th 2006 at 9:38pm
7 posts
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Registered:
Sep 15th 2006
Occupation: Aircraft Engineer
Location: UK
Can't wait for this...although what are you planning to use instead of the Gargantua?