[map] sf_silence

[map] sf_silence

Re: [map] sf_silence Posted by losomega on Wed Jun 22nd 2005 at 3:04pm
losomega
12 posts
Posted 2005-06-22 3:04pm
losomega
member
12 posts 41 snarkmarks Registered: Mar 19th 2005
This is a a discussion topic for the map "sf_silence" by losomega which can be found here

Map description:

Welcome to sf_silence map
Spawns: 30 per team
Unlimited Spawners
Special Weapons: Buy only
Author: LoS.Omega
E-Mail: omega@clanlos.net
HL2 SourceForts Mod: http://www.sourcefortsmod.com
Get custume maps at: http://sourceforts.brainfreezegames.com

Map screenshots:
Loading embedded content: Map #2117
Re: [map] sf_silence Posted by Orpheus on Wed Jun 22nd 2005 at 3:31pm
Orpheus
13860 posts
Posted 2005-06-22 3:31pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
A box, with 60 spawns.. now thats one big f**king box. :/
Re: [map] sf_silence Posted by losomega on Wed Jun 22nd 2005 at 4:13pm
losomega
12 posts
Posted 2005-06-22 4:13pm
losomega
member
12 posts 41 snarkmarks Registered: Mar 19th 2005
Well I made it up to 30 spawns per team. I seriously doubt any server would host that many players on a SF map. Reason I did this was to prevent spawn dying like most maps I have played with SF.
Re: [map] sf_silence Posted by Windows 98 on Wed Jun 22nd 2005 at 5:04pm
Windows 98
757 posts
Posted 2005-06-22 5:04pm
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
There are server with 64 player slots. thats be awesome play a map thats just like a single room and 64 people just sitting it ripping off rounds.
Re: [map] sf_silence Posted by Orpheus on Wed Jun 22nd 2005 at 5:11pm
Orpheus
13860 posts
Posted 2005-06-22 5:11pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Damn 98, you think spawning into a box with 60+ players is fun??
you must either be easily entertained, or you have not played any decent maps yet.. whats wrong, no real players wanna play with you?
Re: [map] sf_silence Posted by losomega on Wed Jun 22nd 2005 at 5:49pm
losomega
12 posts
Posted 2005-06-22 5:49pm
losomega
member
12 posts 41 snarkmarks Registered: Mar 19th 2005
If you played SF you would know you can build and prevent spawn attacking.
Re: [map] sf_silence Posted by Leviathan on Thu Jun 23rd 2005 at 7:36pm
Leviathan
39 posts
Posted 2005-06-23 7:36pm
39 posts 44 snarkmarks Registered: Apr 25th 2005
Well I dont think anyone here is entertained by the big square in the middle. Add some stuff in the middle... or just start a new map
Re: [map] sf_silence Posted by losomega on Fri Jun 24th 2005 at 2:20am
losomega
12 posts
Posted 2005-06-24 2:20am
losomega
member
12 posts 41 snarkmarks Registered: Mar 19th 2005
Again to Leviathan, I take it you never played SF. Source Forts = Building forts to prevent flag stealing. You need the space for building...sheez This isn't a CS or DM mod map.
Re: [map] sf_silence Posted by Myrk- on Sat Jun 25th 2005 at 12:13am
Myrk-
2299 posts
Posted 2005-06-25 12:13am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Looks pretty good. I know about SF so I understand about it. Basically to everyone who doesn't, you build forts out of walls or something, so you need loads of space to build, and a simple layout.

My only advice from a quick look is that the grass area needs texturing a bit better, and the map looks like it could do with a 3D skybox and some spinkee fx in the map somewhere.
Re: [map] sf_silence Posted by Myrk- on Sat Jun 25th 2005 at 12:14am
Myrk-
2299 posts
Posted 2005-06-25 12:14am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Also some more interesting texturing. Try and get a few more brushes in there too to spice it up.
Re: [map] sf_silence Posted by losomega on Sat Jun 25th 2005 at 8:13am
losomega
12 posts
Posted 2005-06-25 8:13am
losomega
member
12 posts 41 snarkmarks Registered: Mar 19th 2005
Thanks Myrk for the positive feedback. Well noted pointers for v2 update.