Re: [map] dm_storage_facility
Posted by SuperCobra on
Thu Dec 22nd 2005 at 11:23pm
Posted
2005-12-22 11:23pm
184 posts
28 snarkmarks
Registered:
Jan 2nd 2005
Location: Oregon,USA
Isnt that HL1 not HL2? Because if it is HL2 it looks AWY too much like HL1
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
If you're gonna take the time to add displacements and decals you might as well just go ahead and update the textures too... unless you wanted to go for the trip down memory lane....
Re: [map] dm_storage_facility
Posted by BlisTer on
Fri Dec 23rd 2005 at 9:30am
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
I understand that you want to keep the original textures. you could however, to improve quality and make it feel more HL2, add bumpmaps and a little bit of specularity.
Re: [map] dm_storage_facility
Posted by cybox on
Fri Dec 23rd 2005 at 10:43am
Posted
2005-12-23 10:43am
3 posts
10 snarkmarks
Registered:
May 23rd 2005
The goal was to keep HL1 look and feel. I tried to replace some textures as well, I even made a complete map with HL2 materials, but I wasn't satisfied with the result. Right now this map still has a lot of its old style, HL DM feeling, quite the thing.
Re: [map] dm_storage_facility
Posted by Larred on
Tue Jan 3rd 2006 at 1:57am
4 posts
0 snarkmarks
Registered:
Mar 2nd 2005
Location: US
Cybox, it works Bro, I love the retro feel of it. I'll be (apparently) the lone voice in praise, so far anyway. Thanks for making it, I've hosted it and my clients like it...