Re: [map] Unbroken
Posted by Orpheus on
Thu Nov 9th 2006 at 11:12am
Posted
2006-11-09 11:12am
Orpheus
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Turn your R_Speeds on. I am curious.
I have played very few CS maps, but I'd imagine that a semi-arena map wouldn't be very popular. Excuse my ignorance if I err.
Re: [map] Unbroken
Posted by Mr.INSANE on
Fri Nov 10th 2006 at 2:13am
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R_speeds
Are Wpoly = 1300 Peak (not bad)
and Epoly = 0 (non Func_ed Yet)
I have alot of null textures being used aswell
Re: [map] Unbroken
Posted by Orpheus on
Fri Nov 10th 2006 at 11:54am
Posted
2006-11-10 11:54am
Orpheus
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13860 posts
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Careful. 1300 empty and full sometimes do not match. You need to fill it with players then check for lag.
A map of that design, will more than likely lag bigtime.
You really need to get it under 800 so that you will have a buffer.
Re: [map] Unbroken
Posted by Mr.INSANE on
Fri Nov 10th 2006 at 7:48pm
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I plan on doing more optimization work on the stairs and doing alot of null texturing that should drop it 100 or so
all other objects are going to be func so i think it will probally drop a little but not much
Re: [map] Unbroken
Posted by Orpheus on
Sat Nov 11th 2006 at 9:25pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Func_walls can actually increase R's if used improperly. You but need to make the contact point func's. In other words, where the solids meet one of them needs to be a func to reduce cutting into smaller pieces.
Pedestals for instance of a pillar.