[map] Unbroken

[map] Unbroken

Re: [map] Unbroken Posted by Mr.INSANE on Thu Nov 9th 2006 at 5:33am
Mr.INSANE
156 posts
Posted 2006-11-09 5:33am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
This is a a discussion topic for the map "Unbroken" by Mr.INSANE which can be found here

Map description:

I set out to build my friends a map for possible high octane awp wars. I was tired of all the s**tty one plane maps and wanted something that had some gameplay in it.

The End result is a smallish map based on three levels each serving up a plate of combat in many ways. This is a sort of serious map and i think so far its doing pretty well

Comments/Criticism appreciated

Map screenshots:
Loading embedded content: Map #2751
Re: [map] Unbroken Posted by Orpheus on Thu Nov 9th 2006 at 11:12am
Orpheus
13860 posts
Posted 2006-11-09 11:12am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Turn your R_Speeds on. I am curious.
I have played very few CS maps, but I'd imagine that a semi-arena map wouldn't be very popular. Excuse my ignorance if I err.
Re: [map] Unbroken Posted by Mr.INSANE on Fri Nov 10th 2006 at 2:13am
Mr.INSANE
156 posts
Posted 2006-11-10 2:13am
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
R_speeds

Are Wpoly = 1300 Peak (not bad)
and Epoly = 0 (non Func_ed Yet)

I have alot of null textures being used aswell
Re: [map] Unbroken Posted by Orpheus on Fri Nov 10th 2006 at 11:54am
Orpheus
13860 posts
Posted 2006-11-10 11:54am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Careful. 1300 empty and full sometimes do not match. You need to fill it with players then check for lag.

A map of that design, will more than likely lag bigtime.

You really need to get it under 800 so that you will have a buffer.
Re: [map] Unbroken Posted by Mr.INSANE on Fri Nov 10th 2006 at 7:48pm
Mr.INSANE
156 posts
Posted 2006-11-10 7:48pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
I plan on doing more optimization work on the stairs and doing alot of null texturing that should drop it 100 or so

all other objects are going to be func so i think it will probally drop a little but not much
Re: [map] Unbroken Posted by Orpheus on Sat Nov 11th 2006 at 9:25pm
Orpheus
13860 posts
Posted 2006-11-11 9:25pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Func_walls can actually increase R's if used improperly. You but need to make the contact point func's. In other words, where the solids meet one of them needs to be a func to reduce cutting into smaller pieces.

Pedestals for instance of a pillar.