Re: [map] cs_harborbank
Posted by Jinx on
Thu Jan 11th 2007 at 12:32am
Posted
2007-01-11 12:32am
Jinx
member
874 posts
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Registered:
Nov 27th 2002
Location: Ohio
Looks pretty.
As for performance, maybe you should optimize it, or lose a little detail, rather than lay the burden on players? The inside walls being rounded off, for example, makes no sense and is just gratuitous. Seems like nobody can make a source map without rounding everything off, despite the fact that 90% of human construction involves 90 degree angles.
Re: [map] cs_harborbank
Posted by Jinx on
Thu Jan 11th 2007 at 8:10am
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
Sounds good. And the map looks spectacular, especially the inside areas.