Re: [map] Tram Ride
Posted by hl2modder_135 on
Sat Mar 17th 2007 at 2:37am
12 posts
21 snarkmarks
Registered:
Jun 22nd 2006
Location: USA
I thought that it was a very good map although it could have had more detail on the elevator part. I liked everything else though. The gameplay of it was pretty good although I got bored of it really fast. I also got lost in the middle of it and couldn't figure out what to do once in the jail section of it. Good work otherwise.
Verdict
Good job but make a little bigger and little more effort next time.
Re: [map] Tram Ride
Posted by hl2modder_135 on
Sat Mar 17th 2007 at 2:37am
12 posts
21 snarkmarks
Registered:
Jun 22nd 2006
Location: USA
I thought that it was a very good map although it could have had more detail on the elevator part. I liked everything else though. The gameplay of it was pretty good although I got bored of it really fast. I also got lost in the middle of it and couldn't figure out what to do once in the jail section of it. Good work otherwise.
Design
Gameplay
Verdict
Good job but make a little bigger and little more effort next time.
Pros
I like the confusing room with all the doors and how the antlions chased you.
Design
I didn't like that it wasn't longer.
Re: [map] Tram Ride
Posted by Stadric on
Sat Mar 17th 2007 at 2:38am
Stadric
member
848 posts
585 snarkmarks
Registered:
Jun 3rd 2005
Occupation: Slacker
Location: Here
I guess my savefile account decided to not like me.
Very well, there's a new link up now.
Re: [map] Tram Ride
Posted by quanta on
Wed Jun 27th 2007 at 11:38pm
Posted
2007-06-27 11:38pm
quanta
member
33 posts
53 snarkmarks
Registered:
Jun 14th 2007
Occupation: Student/Programmer
Location: USA
Overall pretty good, although some details don't fit at all. For example, the door at the very beginning has the wooden skin, whereas all of the walls are metal. Be sure to consider the surrounding parts of the map when choosing door skins.
Also, some of the sounds didn't make sense, like the headcrab sound for a door opening. And as Riven stated, the elevator should have a looping move sound.
One last thing; is it really necessary for the item crates to have that many crowbars? After all, you only need one, not 40!
Everything else was pretty good, although a bit short - I expected a longer ride than just a few hundred yards. One more thing; it's almost too easy to fall off of the tram - try making some guard rails and a short swivel door that closes when you start the tram.
Re: [map] Tram Ride
Posted by Commander.zerg on
Sat Apr 19th 2008 at 3:09pm
6 posts
1 snarkmarks
Registered:
Apr 19th 2008
Looks great i will try it in a few minutes. Ill tell you what i think of it. Wow that was a good one. You should make more. Well anyway why were they're so many crowbars?