Re: [map] Tram Ride
                        Posted by hl2modder_135 on 
    Sat Mar 17th 2007 at 2:37am
                     
                    
                 
                
            
            
                
    
            12 posts
        21 snarkmarks
        Registered: 
    Jun 22nd 2006
                            Location: USA
             
                
                        I thought that it was a very good map although it could have had more detail on the elevator part.  I liked everything else though. The gameplay of it was pretty good although I got bored of it really fast. I also got lost in the middle of it and couldn't figure out what to do once in the jail section of it. Good work otherwise.
Verdict
Good job but make a little bigger and little more effort next time.
                                    
             
        
            
            
                                
                    
                        Re: [map] Tram Ride
                        Posted by hl2modder_135 on 
    Sat Mar 17th 2007 at 2:37am
                     
                    
                 
                
            
            
                
    
            12 posts
        21 snarkmarks
        Registered: 
    Jun 22nd 2006
                            Location: USA
             
                
                        I thought that it was a very good map although it could have had more detail on the elevator part.  I liked everything else though. The gameplay of it was pretty good although I got bored of it really fast. I also got lost in the middle of it and couldn't figure out what to do once in the jail section of it. Good work otherwise.
Design
Gameplay
Verdict
Good job but make a little bigger and little more effort next time.
Pros
I like the confusing room with all the doors and how the antlions chased you.
Design
I didn't like that it wasn't longer.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Tram Ride
                        Posted by Stadric on 
    Sat Mar 17th 2007 at 2:38am
                     
                    
                 
                
            
            
                
    
                    
                             Stadric
                            Stadric
            
                        member
     
            848 posts
        585 snarkmarks
        Registered: 
    Jun 3rd 2005
                    Occupation: Slacker
                            Location: Here
             
                
                        I guess my savefile account decided to not like me.
Very well, there's a new link up now.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] Tram Ride
                        Posted by quanta on 
    Wed Jun 27th 2007 at 11:38pm
                     
                    
                        
                        Posted 
    2007-06-27 11:38pm
                     
                 
                
            
            
                
    
                    
                             quanta
                            quanta
            
                        member
     
            33 posts
        53 snarkmarks
        Registered: 
    Jun 14th 2007
                    Occupation: Student/Programmer
                            Location: USA
             
                
                        Overall pretty good, although some details don't fit at all. For example, the door at the very beginning has the wooden skin, whereas all of the walls are metal. Be sure to consider the surrounding parts of the map when choosing door skins.
Also, some of the sounds didn't make sense, like the headcrab sound for a door opening. And as Riven stated, the elevator should have a looping move sound.
One last thing; is it really necessary for the item crates to have that many crowbars? After all, you only need one, not 40!
Everything else was pretty good, although a bit short - I expected a longer ride than just a few hundred yards. One more thing; it's almost too easy to fall off of the tram - try making some guard rails and a short swivel door that closes when you start the tram.
                                    
             
        
            
            
                                
                    
                        Re: [map] Tram Ride
                        Posted by Commander.zerg on 
    Sat Apr 19th 2008 at 3:09pm
                     
                    
                 
                
            
            
                
    
            6 posts
        1 snarkmarks
        Registered: 
    Apr 19th 2008
                     
                
                        Looks great i will try it in a few minutes. Ill tell you what i think of it. Wow that was a good one. You should make more. Well anyway why were they're so many crowbars?