Re: [map] dm_unreal_project (no name yet)
Posted by haymaker on
Sun Aug 10th 2008 at 4:59pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
I don't play unreal, but it looks like a workable translation; lots of room for speed. Maybe a little more cover geometry wouldn't hurt. Not very many height variations here?
Re: [map] dm_unreal_project (no name yet)
Posted by gtamike on
Tue Aug 12th 2008 at 10:31am
Posted
2008-08-12 10:31am
8 posts
521 snarkmarks
Registered:
Mar 20th 2007
Location: uk
Thanks for the feedback I will make good use out of it. The map wall detail is higher in some areas then others, it's nearly at Sources limits.
(hammer information)
brushes 7622/8192 91464/98304 (93.0%) VERY FULL!
brushsides 55463/65536 443704/524288 (84.6%) VERY FULL!
I will try to stay just under the limit.
I think I need more information about the light, were you thinking of more light colours or the lights a bit brighter in some areas? (im not the best lighter)