Re: [map] killbox_v2
Posted by Sparky911 on
Sat Jan 29th 2005 at 1:45pm
89 posts
109 snarkmarks
Registered:
Nov 7th 2004
Occupation: Auto mechanic
Location: Canada
I played killbox for HLDM1 a lot and I though I would download this one for the new engine especially since it claimed to be a match for the original. After I fired it up i noticed a few things. Some of them were:
The ladders in this map were not red like in killbox for HLDM1. The original killbox only had 1 ladder as I recall as well. Also it seemed hard to get off the ladders. Maybe the construction of them was not quite right or something wrong with the dismounts. The elevators were round in here and the original had square, metal ones. They seemed a bit jerkey and had no sounds. The cubes or platforms that are amongst the map floating in the sky were made of metal and linked by ramps made of metal. The spawn cubes in the corners of this map were made out of red brick. The original used all the same textures for the spawn cubes and planks with no ramps connecting them at all. The top plank/walk way was glowing red in killbox for HLDM1, This one was not and the underside was textured incorrectly in comparison. In the original there were no floating platforms with the balls on them or shelves with barrels on them. The dominos on the floor were interesting but again did not exist in the original. I even noticed a massive fps drop when standing on top of them after they had fallen. Lighting in this map seemed a bit too bright. The large oversized barrels on the main level in this map were a bit too big, not enough of them, and some didn't move at all or seemed too heavy. You could easily push the ones in the original killbox.
With the large fps drop I think the gameplay of this map would be a bit laggy. Other then that it would play about the same as the original with a few new props involved. To me this map was just a different version rather then a replica like it was advertised as. Good work for a first time. We all have to start somewhere I guess. Don't take this review as a stab at you for poor mapping but instead re-open this map and change it according. That is if you DO want to make a HL2 transformation/replica of the old killbox for HLDM1.
Verdict
Nicely done for a first time but not a replica of the original like it claims to be.
Re: [map] killbox_v2
Posted by Ricky_C on
Sat Jan 29th 2005 at 1:45pm
Ricky_C
member
15 posts
22 snarkmarks
Registered:
Nov 29th 2004
Occupation: Student
Location: UK
WHYYYYYY! GOD WHHYY!
Why do people continue to inflict others with god awful maps like this?
This is another example of what not to do when mapping, killbox maps are like so half-life 1 (Trying not to sound like Britney Spears then). The novelty, if there ever was one, should now be dead and buried. The fun in this map lasts as long as a steak on a fat man?s plate. We have come about an age where work, effort and thought should go into every map that amateur mappers make if, their ever won't to get the attention they desire, but this shows none of that.
There is no lighting or thought of architectural design with just the primary building blocks being used (Squares, rectangles and cylinders). The thought of matching and aligning nice and correct textures to improve upon bland design hasn't been implemented. And physics objects have just been copied and pasted around the walls of the map.
I am in no way playing down the need for small, tight 1 vs 1 (or 4 player) deathmatch maps something which Unreal and Quake caters for and something which HLDM could do very well with having.
But Overall KillBoxes need to be designed and look a hell of a lot better before I take any interest in them and something which the current god awful map packs take an interest in.
Verdict
Nothing to get excited about
Re: [map] killbox_v2
Posted by Sparky911 on
Sat Jan 29th 2005 at 1:45pm
89 posts
109 snarkmarks
Registered:
Nov 7th 2004
Occupation: Auto mechanic
Location: Canada
I played killbox for HLDM1 a lot and I though I would download this one for the new engine especially since it claimed to be a match for the original. After I fired it up i noticed a few things. Some of them were:
The ladders in this map were not red like in killbox for HLDM1. The original killbox only had 1 ladder as I recall as well. Also it seemed hard to get off the ladders. Maybe the construction of them was not quite right or something wrong with the dismounts. The elevators were round in here and the original had square, metal ones. They seemed a bit jerkey and had no sounds. The cubes or platforms that are amongst the map floating in the sky were made of metal and linked by ramps made of metal. The spawn cubes in the corners of this map were made out of red brick. The original used all the same textures for the spawn cubes and planks with no ramps connecting them at all. The top plank/walk way was glowing red in killbox for HLDM1, This one was not and the underside was textured incorrectly in comparison. In the original there were no floating platforms with the balls on them or shelves with barrels on them. The dominos on the floor were interesting but again did not exist in the original. I even noticed a massive fps drop when standing on top of them after they had fallen. Lighting in this map seemed a bit too bright. The large oversized barrels on the main level in this map were a bit too big, not enough of them, and some didn't move at all or seemed too heavy. You could easily push the ones in the original killbox.
With the large fps drop I think the gameplay of this map would be a bit laggy. Other then that it would play about the same as the original with a few new props involved. To me this map was just a different version rather then a replica like it was advertised as. Good work for a first time. We all have to start somewhere I guess. Don't take this review as a stab at you for poor mapping but instead re-open this map and change it according. That is if you DO want to make a HL2 transformation/replica of the old killbox for HLDM1.
Design
Gameplay
Verdict
Nicely done for a first time but not a replica of the original like it claims to be.
Pros
Textuyres are closer then any other attempt that I have seen of replicating the original killbox for HLDM1
Design
Not a replica of the opriginal killbox, more of another version then anything else
Re: [map] killbox_v2
Posted by Ricky_C on
Sat Jan 29th 2005 at 1:45pm
Ricky_C
member
15 posts
22 snarkmarks
Registered:
Nov 29th 2004
Occupation: Student
Location: UK
WHYYYYYY! GOD WHHYY!
Why do people continue to inflict others with god awful maps like this?
This is another example of what not to do when mapping, killbox maps are like so half-life 1 (Trying not to sound like Britney Spears then). The novelty, if there ever was one, should now be dead and buried. The fun in this map lasts as long as a steak on a fat man?s plate. We have come about an age where work, effort and thought should go into every map that amateur mappers make if, their ever won't to get the attention they desire, but this shows none of that.
There is no lighting or thought of architectural design with just the primary building blocks being used (Squares, rectangles and cylinders). The thought of matching and aligning nice and correct textures to improve upon bland design hasn't been implemented. And physics objects have just been copied and pasted around the walls of the map.
I am in no way playing down the need for small, tight 1 vs 1 (or 4 player) deathmatch maps something which Unreal and Quake caters for and something which HLDM could do very well with having.
But Overall KillBoxes need to be designed and look a hell of a lot better before I take any interest in them and something which the current god awful map packs take an interest in.
Design
Gameplay
Verdict
Nothing to get excited about
Pros
N/A
Design
Bad, texturing and architect with no hint of lighting
Re: [map] killbox_v2
Posted by satchmo on
Wed Feb 16th 2005 at 7:55pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
The irony is that this is actually the most downloaded map for Source at the SnarkPit. It must be the "sour milk" mentality--if one person thinks the milk is bad, then everyone at the table want to sip it just to confirm the suspicion.
Everyone wants to download the map to see exactly how bad a map can be. Perhaps we should have a competition on creating the worst map ever.
Re: [map] killbox_v2
Posted by Rambo_6 on
Thu May 19th 2005 at 7:39pm
11 posts
1 snarkmarks
Registered:
May 19th 2005
Occupation: shell station worker
Location: canada
OMG LIEK DIS MAP IS TEH RAEL LIFE LOOKIGN N FRIKN AWSUM