Re: [map] DM_PIFF
Posted by Yak_Fighter on
Tue Dec 7th 2004 at 12:25pm
Posted
2004-12-07 12:25pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.
The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.
Verdict
You can only go up from here!
Re: [map] DM_PIFF
Posted by Yak_Fighter on
Tue Dec 7th 2004 at 12:25pm
Posted
2004-12-07 12:25pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.
The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.
Design
Gameplay
Verdict
You can only go up from here!
Pros
It's not a killbox
Design
It's a first map that has no business being played by other people
Re: [map] DM_PIFF
Posted by Junkyard God on
Tue Dec 7th 2004 at 1:50pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
Cool, this reminds me soo much of original hldm :D:D
Re: [map] DM_PIFF
Posted by Renegatus on
Tue Dec 7th 2004 at 5:06pm
57 posts
55 snarkmarks
Registered:
Oct 17th 2004
Occupation: Web designer/AS Level Student
Location: Wolverhampton
It's nice! Kind of reminds me of a Pok?mon Arena. No offence!
Re: [map] DM_PIFF
Posted by Neural Scan on
Tue Dec 7th 2004 at 10:59pm
Posted
2004-12-07 10:59pm
150 posts
85 snarkmarks
Registered:
Jun 28th 2003
Occupation: Student
Location: England.
Those TV's are interesting, do they point at the location of a powerful weapon or something? If so, that's an excellent idea. I'd like to see this map bigger, with more TV's showing important locations!
Re: [map] DM_PIFF
Posted by parakeet on
Thu Dec 9th 2004 at 8:48pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
Nice tvs provide tactical advantges . maybe you should use the tut to create a throwable tv = P (jk) looks awesome. sounds like it has nice gameplay
Re: [map] DM_PIFF
Posted by Combine on
Wed Dec 15th 2004 at 11:19pm
Posted
2004-12-15 11:19pm
4 posts
0 snarkmarks
Registered:
Dec 15th 2004
Occupation: Student
Location: UK
Are there enough physics objects?
Re: [map] DM_PIFF
Posted by SVIN on
Fri Jan 14th 2005 at 10:00pm
Posted
2005-01-14 10:00pm
SVIN
super banned
52 posts
15 snarkmarks
Registered:
Jan 10th 2005
Occupation: stockholm
Location: sweden
Make this maps for cs.......death match isnt so fun..
Re: [map] DM_PIFF
Posted by 417 on
Sat May 7th 2005 at 7:42am
21 posts
2 snarkmarks
Registered:
Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
DM play on this map is fast paced and fun with only a few players (4-6). I like the camera effects a lot.
It has a few to many map console errors in it though and major issues if it gets a lot of people on it.