[article] Lifts (aka elevators)

[article] Lifts (aka elevators)

Re: [article] Lifts (aka elevators) Posted by Wild Card on Wed Sep 24th 2003 at 8:36am
Wild Card
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Posted 2003-09-24 8:36am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
This is a discussion topic for the article "Lifts (aka elevators)" by Wild Card which can be found here

Article description:

Between 2 floors
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Re: [article] Lifts (aka elevators) Posted by Sinner_D on Fri Sep 26th 2003 at 5:48am
Sinner_D
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Posted 2003-09-26 5:48am
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376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
i was under the impression you had to include a origin for the func_train...is this needed or not?

good tut either way...thnx
Re: [article] Lifts (aka elevators) Posted by Agent on Sat Oct 11th 2003 at 2:19am
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Posted 2003-10-11 2:19am
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No origins are not required nor even needed. In the Spirit of Half-life mod you can choose to use the origin as the reference point but in normal Half-life it uses the center of the entire entity no matter what.

Just wanted to clear that up. Great tut.
Re: [article] Lifts (aka elevators) Posted by matt on Mon Jan 19th 2004 at 11:33am
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Posted 2004-01-19 11:33am
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Thanks, I put one in my map based on this.
Re: [article] Lifts (aka elevators) Posted by Pvt.Scythe on Sat Oct 9th 2004 at 10:09am
Pvt.Scythe
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Posted 2004-10-09 10:09am
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
There's a simpler method using func_door entity and toggle flag to make an elevator between two floors, this tutorial is less prone to errors though.
Re: [article] Lifts (aka elevators) Posted by MadMan on Sat Oct 9th 2004 at 11:14am
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Posted 2004-10-09 11:14am
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But.. why dont use the func_plat ?

great tut :)
Re: [article] Lifts (aka elevators) Posted by Foxpup on Sat Dec 18th 2004 at 4:05am
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Posted 2004-12-18 4:05am
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Because func_plats always do 1 hp damage when they hit something. People might want to change that, which is why you use a func_train.

Good tut.
Re: [article] Lifts (aka elevators) Posted by lagrabit on Wed Mar 9th 2005 at 12:23am
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Posted 2005-03-09 12:23am
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What entity should i do for the button i newbie map maker so help please and thx
Re: [article] Lifts (aka elevators) Posted by 97036 on Tue Dec 13th 2005 at 5:17pm
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Posted 2005-12-13 5:17pm
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Lagrabit you should use a func_button and have it target the elevator. Nice tutorial BTW!