273 posts347 snarkmarksRegistered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!Location: Batavia,IL USA
This is a a discussion topic for the map "Space_station" by sgtfly which can be found here
Map description:
Here's something I'm toying with. Give me some feedback and if anyone thinks I should take it further, I really like the idea but am unsure as to how to make it more playable. The platforms are there just to move around the area for now.
The map needs to be run to really appreciate the background.
Map screenshots:
Loading embedded content: Map #3227
Re: [map] Space_station
Posted by G4MER on
Thu Jul 9th 2009 at 4:00pm
2605 posts937 snarkmarksRegistered:
Jul 28th 2006
Location: Sydney, Australia
Muhnay said: I would comment on the map, but all I see are BOOOOBIES!
...
sgtfly, I think it's a different visual style but it's not very appealing to me in this current iteration. I think it's too bright, including the seemingly full bright map and and the 2d skybox is probably a bit bright too for me. The skybox dosen't really seem together very well, it's really easy to tell where the different sections meet.
The geometry of the map is pretty basic aswell, I think this abstract setting could have potential if there was better level design behind it.
Aaron's Stuff
Re: [map] Space_station
Posted by sgtfly on
Fri Jul 10th 2009 at 7:18pm
273 posts347 snarkmarksRegistered:
Jan 24th 2005
Occupation: 5 more years of BS and I'm done. WOOHOO!Location: Batavia,IL USA
I had the idea and just threw it together as a prototype you could say. This would be nowhere near what it would look like. I was trying to get some visual perspective with the rotating sky and not sure how it could come together. the station was just basically thrown together to get some idea on how the sky looks from inside, it's really pretty bad at this point I agree.
I want to add the element of rotating space to kinda throw off perspective when players are running through the main room of the map, especially on walkways, tunnels and platforms if possible.
I have yet to work out what that would be.
A rotating 3d skybox is something I haven't figured out yet, and I was hoping for input to see if this map idea might have potential.
The idea is good I believe, execution is another.
Re: [map] Space_station
Posted by Riven on
Fri Aug 7th 2009 at 6:13am
1640 posts1266 snarkmarksRegistered:
May 2nd 2005
Occupation: ArchitectLocation: Austin, Texas, USA
I think you forgot to pack the texture used for the rotating sky box into this map, because, instead of getting the texture I see you posted in your image, all I get is the blood-awful pink and black checkerboard texture, which makes whatever playability there is too annoying to continue.
Also, I first spawned in a room with no way out. I just had a window to look out, but that's it. Why is this map soo bare, and soo poorly done? I mean, you could have at least added lights to it. This map really isn't even qualified to be a kill-box really. There are no weapons lying about anywhere, and players can get spawned into sealed-off rooms. What gives? Sorry, but this map doesn't deserve to be posted online for criticism. This map needs too much work to pass for anything. There are plenty of tutorials around here to help get you started on more advanced features in mapping. Good luck with your future endeavors.
[EDIT]: okay I read the comments above and understand why it's soo bare. I like the feature you're trying to implement, but I think you should have waited to post until this map had more substance to comment on. If I were you, I would have started a topic in the Source editing forum to post images of test maps in there instead of uploading this test map to our database.
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