15 posts62 snarkmarksRegistered:
Dec 12th 2004
Occupation: StudentLocation: USA
This is a a discussion topic for the map "dm_q3dm17" by Tz0m which can be found here
Map description:
I love Quake 3, and who doesn't? So I decided to completely re-make the level "Q3DM17 - The Longest Yard" from Q3 for HL2 DM. I had abandoned this project three years ago. I have a lot of free time right now so I dug up the map and decided to resurrect it. All textures will be the original content from Q3, as I want to preserve that game's look so-to-speak. The textures will all be normal mapped as well. I will also be converting the few models used in this level for HL2 as well. The current screenshots are very old; from when I first started the map. In a day or two they will be replaced with newer ones. As stated to the right, the latest this map will be done is by the end of August, 2008. Enjoy.
Note: Screenshots were taken w/ "mat_fullbright" set to 1 and no cubemaps.
Map screenshots:
Loading embedded content: Map #2196
Re: [map] dm_q3dm17
Posted by milkshake on
Sat Jul 18th 2009 at 5:54pm
1640 posts1266 snarkmarksRegistered:
May 2nd 2005
Occupation: ArchitectLocation: Austin, Texas, USA
Hmm, for some reason the link to the map's profile did not work, but that's fixed now. As far as a download link, I'm sure the author never posted one.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] dm_q3dm17
Posted by Le Chief on
Sun Jul 19th 2009 at 3:49am
2605 posts937 snarkmarksRegistered:
Jul 28th 2006
Location: Sydney, Australia
I don't play much Quake 3 but when I do this is one of the maps I like to play on. Be interesting to see how this map feels in Half-Life 2 considering the different walking speeds and weapons.
Aaron's Stuff